Yo, if u want smtg from me, like "AAAH DUDE HAELP ME" or smtg like dat, contact me via discord.
discordapp.com/invite/3Ps7H3X

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Strogglet15
Strogglet15 - - 1,332 comments

Hey, may I have your permission to release a "Dhud Anomaly" fixed version on moddb? I will give you credit, of course.

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fox_box_fox Creator
fox_box_fox - - 3 comments

Lol yeah

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Droscoe
Droscoe - - 43 comments

Just my luck. I spent an hour trying to figure it out, and only after I reach out to you do I eventually discover how to solve my issue.

Sorry to bother you! Take care

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Droscoe
Droscoe - - 43 comments

Hey! I love your DHud mod! I wanted to ask you a specific question regarding working with XML files if you don't mind?

The "ui_actor_hint_wnd" has many icons/images all grouped into a single image file. Obviously, you edited some of these and they look great! I'm trying to edit the Primary, Secondary, and Secret task icons. (the yellow, white, and green)

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After extracting Dead Air db files, I found within map_spots_16.xml references to these icons (Line 918, 925, 939, 946). When I increase the height and width of the texture, it appears that the texture is 'anchored' on its top-left corner, and it simply increases in size outward away from the top-left corner. Ultimately, the center point of the texture shifts away from the actual exact location.

Is there a way of scaling the texture, or increasing size, without it shifting away? If not, then is there anyway to offset this?
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I'd like to make them bigger in size, and I thought I'd reach out to see if you had any ideas!

I don't mean to bug you! Thanks for your time! I'm working on my own icon mod and just wanted to learn something new!

Thanks, take care.
Dustin

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