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Forteumontier
Forteumontier - - 3 comments @ 33 Calrade castles & fortresses

There are not terrain codes, its the one and same used for each, and its the vanilla original one

Know that for each scene built on the random_scene, the exact location is shown, so all you would have to do is take the random_scene.sco file of a scene, and overwrite the existing one in modules, then simply go to the shown location of that scene and it will appear as shown. Check the Read me for more detailed informations about this

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Forteumontier
Forteumontier - - 3 comments @ 33 Calrade castles & fortresses

It works to a certain extent.. Some props need to be already included in the mod, like some of Al Mansur's fortifications kits that can be found here: Forums.taleworlds.com

Additionally, the personalized props shared with the pack would also need to be implemented in the most in order to be able to enjoy the scenes more faithfully

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Forteumontier
Forteumontier - - 3 comments @ 33 Calrade castles & fortresses

In this pack there are 33 new castle & fortress scenes which can be used to replace original Warband castle scenes.
For example, if you are interested into implementing one castle shown in images, go into this castle's corresponding folder, copy the .sco file and paste it into your SceneObj folder. Then, go into the indicated castle_scene in order to enjoy it.

This pack also includes all the personally made props which were used for building these scenes, which in turn need to be implemented into the game in order for them to show up accordingly in the scenes. Hence, this is a modder's resource.

The images are actual screenshots of some of the scenes included in this pack - the screenshots have just been cartoonized in order to create an illustration-like preview.

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