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Comment History
FODTHEOVERLORD
FODTHEOVERLORD - - 6 comments @ Skalgrim Mod v.1.3

I could at least have a mention in the mod for the necron first mission soluce.

Good karma+1 vote
FODTHEOVERLORD
FODTHEOVERLORD - - 6 comments @ Skalgrim Mod

Hey skall ,

will you change the ruiner and the carrier of the necron both in cost and hp,
and would it be possible to remove the health regeneration limits

Good karma+1 vote
FODTHEOVERLORD
FODTHEOVERLORD - - 6 comments @ Skalgrim Mod

The thing is that the flyer model are not fast enought to follow the "true" hitbox that is faster so the hitbox come in range do the damage (note, its still taking damage) and 2 to 3 second later the model come on target.

Good karma+1 vote
FODTHEOVERLORD
FODTHEOVERLORD - - 6 comments @ Skalgrim Mod v1.2

here a little tutorial for the first necron mission.

1.Activate running silent and do not move.

2.Use your Doomscythe Squadron on your kopesh to target one of the enemy dot.

3.Activate the fast forward option.

4.Repeat step 2 until all 3 enemy ship are dead.

5.Replace running silent with any other command ability.

6.Wait for the ad.mech reinforcement.
PS.BE CAREFULL ABOUT THE COMET.

7.Kill the ad.mech reinforcement normaly.

8.Enjoy the rest of the campaing.

Good karma+3 votes
FODTHEOVERLORD
FODTHEOVERLORD - - 6 comments @ Skalgrim Mod v1.2

it take about 30min of doomscythe attack to get them but it can be done, IMPORTANT YOU NEED TO SEND YOUR DOOMSCYTHE FROM THE BEGINNING AND ONLY USE THEM AND ONLY THEM TO FIGTH THE ENEMY BATTLESHIP.so dont get close because you would trigger the script and they would see you -important you must stay cloaked until the admec battleship is dead

Good karma+1 vote
FODTHEOVERLORD
FODTHEOVERLORD - - 6 comments @ Skalgrim Mod v1.2

yes its possible i have made after posting the first comment aboutit if you send your doomscythe at the enemy before the "script" start the enemy wont move or react in any way to your attack

Good karma+1 vote