It's still a big nerf for wizards to lose both sources of sleep, as if damage spell RT nerf wasn't enough.
The dark magic version of sleep was never overpowered, being single target. The replacing spell does not seem to have any meaningful utility either and weakens dark magic. It's a big blow to what is pretty much a "base" class that is used from the beginning to the end of the game.
Light magic is already strong and having the option between a light magic sleep spell and a dark magic one does not hurt while restricting sleep to light magic only significantly affects gameplay, because sleep is a powerful ailment, even in a single target spell, that can allow to get through a tough spot or two, certainly more meaningful than any damage spell. I didn't know warlocks can still have access to it and I haven't updated to 0.90 but if I do update, I doubt wizard would conserve the spot in my party.
I would still ask to revert this change in particular if possible, please.
fmpacman
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