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Comment History
flyingsandwich
flyingsandwich - - 9 comments @ SGM 2.2 English all-in-one

Any ideas about the misaligned sights on the AKM-74 "Cyclone"? There seems to be an issue with both the model and the sight coordinates, because you can barely see the front sight over the rear sight and it fires high. Playing with 1920x1080 resolution if that helps.

Good karma+1 vote
flyingsandwich
flyingsandwich - - 9 comments @ MISERY Ver.1.0 Patch 2

I'm playing with 16:9 with a field of view of 75. Mosin sights are still wonky, so I've left it in my stash for now. It'd be nice if you could fix it in the next patch, though. Thanks for listening to the fans, by the way.

Good karma+2 votes
flyingsandwich
flyingsandwich - - 9 comments @ F.A.Q. (Frequently Asked Questions)

Have you tried just installing it over your current installation? Seems to me like you wouldn't have any conflicts, seeing as it's just calling a few different parameters (starting gear, abilities, couple of menu changes).

Good karma+2 votes
flyingsandwich
flyingsandwich - - 9 comments @ F.A.Q. (Frequently Asked Questions)

Hey, just started playing the mod tonight. Loving it so far, except for the constant hunger. I don't think I should be getting hungry every hour; which lines do I change to slow it down a little?

There're a few lines that mention satiety, but I don't want to go changing the wrong one.

Good karma+2 votes
flyingsandwich
flyingsandwich - - 9 comments @ F.A.Q. (Frequently Asked Questions)

Have you ever played Redux? It has a HUD indicator of which direction you're facing. For example, "90°E". That's something I would've liked in I Work Alone, and I think it'd be fairly realistic. Makes sense that a Stalker would carry a compass.

Good karma+2 votes
flyingsandwich
flyingsandwich - - 9 comments @ S.T.A.L.K.E.R.: Wormwood

Okay, I've got it figured out. The "renderer" setting in the user.ltx is what's causing the crash. If I change it to renderer_r1 or renderer_r3, it doesn't crash. Only problem is r1 looks like **** and r3 runs like ****. I was hoping to find some middle ground, but if there's no fix then I guess I'll just have to play without dynamic lighting.

Good karma+1 vote
flyingsandwich
flyingsandwich - - 9 comments @ S.T.A.L.K.E.R.: Wormwood

I'm having an issue with crashing on startup. I just installed the mod and started a new game, and was trying out different lighting settings to see how it ran. Changed it to Full Dynamic, saved, quit the game and tried to restart it, and now it crashes on the splash screen.

Good karma-1 votes
flyingsandwich
flyingsandwich - - 9 comments @ : I WORK ALONE

Alright, I guess I'll just do that. Thanks for replying so quickly.

Good karma+1 vote
flyingsandwich
flyingsandwich - - 9 comments @ : I WORK ALONE

I'm loving the mod so far. Just a few things I'd like to say:
1. I'd like to put in my support for the addition of a compass on the HUD. The minimalism is immersive, but having to check my PDA all the time to make sure I'm going in the right direction is annoying.
2. I found a glitch you might want to fix. See, I changed the time setting to real-time, because I got sick of getting tired so quickly. But you might want to alter how the durations on consumable items work. With time moving at the default rate, you gain the full effect of the medkit. But when the game is moving in real-time, the healing effect doesn't have a chance to take hold before the duration runs out, meaning medkits become almost completely useless. I'm not sure if the same problem is had for damage over time and food etc.

Good karma0 votes