This week we are presenting our pitches to the rest of team. I'm feeling really prepared with this new
game idea I came up with, with a bit of help from Tyler and Harrison. After scrapping the other idea, I
came up with several others. I had several pages of notes written down with descriptions, pictures, and
random thoughts that I thought could be interesting to play around with. The problem with this was
narrowing it down to one quality idea that would appeal to the team. I asked for help from Tyler to help
me with this task, seeing which one he thought had the most promise and then helping me expand on it
and refine it.
The big idea that I stuck with was Trouble in Taffy Town, a casual game for mobile that worked sort of
like a cooking game mashed up with a defense game. You play as a cook defending a castle from an
onslaught of candy troops. In order to destroy the troops, you had to do different touch commands in
order to destroy specific types of candy, like tapping on peppermints or swiping a lollipop. When you
defeat them, you can use them in recipes to create power-ups or to appease the king, it depends on the
I feel really prepared to give the pitch. I have created a solid power-point with some example art and a
really good description of gameplay. I even have the research I did that use other popular games as
examples. It feels really well rounded and I hope I have every point in there well made.
Both meetings pretty much covered more things we needed to know about pitching and further into
everyone’s roles. I'll probably be doing level design of some sort. I'm really excited to jump into game
development pretty soon. I'm itching to learn new skills and such to advance myself. I want to be able to
take whatever I learn during this internship and apply it to whatever position I can get into in the actual
game development space. It's going to be a lot of fun.