Prior to this internship, I did not know what exactly I would be doing for the team. One
thing that I did know however was that I was going to learn a lot throughout this internship.
During this project, I was able to work on concept art, digitally paint backdrops, and help create
the Logo for the game. Because of the wide range of work that needed to be done, it is easy to
see the amount of improvement that I have had over the course of this internship. I was also able
to see how important it was to work as a team, as well as the importance of communication
between each gaming degree. On previous projects, I would only work with the artists; however
it would be very difficult to complete the game if this was the case, which is one reason why a
lot of games do not get developed. From all of the different things that I have learned while
working on Flub Fighter, the biggest thing would be how to effectively manage time. There were
a lot of situations where we needed to get a lot done, and had a very little amount of time to do it.
By prioritizing the work based on the importance of the task, the work was easier to maintain
during this short time period, allowing the team to accomplish everything that needed to get
done. So far, this is the farthest game project that I have been a part of, and I am looking forward
to continuing to progress this game to the best that it can be.
-Jacob Gernand