skin them!
I like the warning label, nice touch.
cool model, i really like the earring and the spikes on the shoulders and knees.
If we did use the hl2 revolver skin people would be whoa, you guys obviously take the easy way out, so i think everything should be original.
to be honest, i don't exactly know what a cubemap does, something like reflections, and i still have time to add those in the map so i'll worry a bout those later.
this has nothing to do with anything, but you put 1/11/05 instead of 11/1/05.
Why not? this was really early in the design process...
Yes, i updated this image with a light environment, i was just in a bit of a hurry and didn't hav emuch time to run vvis and vrad.
Isn't that where you see a low poly model far away but as you get closer it loads a better one?
I think battlield games have it, at least vietnam does.
The M4 model in your news, it looks great, but how many polys?
cool models, but you need to work on texturing and uv mapping.
any maps yet?
I don't really understand what you mean, mechablack. do you mean once a body falls, you can blow it up with a bunch of blood? and since coding is our weakest point, i doubt we could do that. good idea tho. keep 'em coming!
Post on our forums!
The only thing with that is that it would be basically the same as natural selection without the skills. And we want a teamwork part with humans against dinos. Keep the suggestions coming!
And post on our forums!
Fishbulb
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