Living in Beautiful British Columbia, working diligently away at making my first commercial video game.
Flash, or HTML5... that was the question. I even ran through a tutorial project in Unity to see if that was a better solution.
there and back again, a small galaxy story
Working on another project full time has kinda/sorta left this one to die... temporarily.
dead? - for now...
I recently found some of my original game design documents, and wanted to share with you the thought process and where things are headed.
rummaging through old papers
Given that the game is still a ways off, and I am going to use this time to improve it, I figured I would see in what ways you the reader would like me...
a community poll or two
The unfortunate state of the game, and why I shouldn't announce release dates.
failure to launch
I had been working on the game fairly steadily, when unfortunately some things in my real life pulled me away from the project for a good chunk of time...
development update - november 17 2010
I have made some (and am making more) significant changes to the game... turning up the fun, and turning down the suck.
sweeping changes
I am not the best programmer in the world, so working on getting my game engine to run at a good clip so I can continue to add new stuff to the game is...
performance troubles
Just a brief write up about my art process and all of its flaws.
art is work
A more technical developer blog, discussing the animation engine of the Small Galaxy Engine used in Greedy Station.
developer blog - september 3rd
Development Update: Whats done, whats not done, and what feels like it may never be done.
progress... slow and steady progress.
I have just uploaded Some of the video I am working on for the next dev blog. This one is about the animation framework. It's not detailing the gameplay...
first video
The conclusion of the 3 part series detailing the game. [Expand Gameplay : Construct, Build and Upgrade] "Because Exterminate is the one 4x tenant that...
developer blog - aug 21st
The Seconds Playtest release for the XBLIG service, what is next on my to do list, and a request for more play testers (potentially outside the XBLIG...
playtest update
Part 2 of 3 in a series detailing the game. [Explore Gameplay : Discovering the Galaxy] "In a typical 4x Game, the early part of the game is spent uncovering...
developer blog - aug 14th
If you are an XNA Creators Club Member, try out an early build of the game, give some feedback, and help make the game better.
officially in playtest
Part 1 of 3 in a series detailing the game. [Exploit Gameplay : Gathering Resources] When I set out to create Greedy Station, I wanted to create a 4x...
developer blog - aug 7th
The game is nearing it's first (limited) public playable release on XNA's Indie Games Area!
progress report
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.