still testing the "standalone" version which include some GSM files and all chapters
still testing the "standalone" version which include some GSM files and all chapters
maybe some day but it's not ready
change the mod.info version min/max to run the map with the 3.260.0 Version
diffcult settings decrease/increase health for GER / RUS
including veterancy
include persontage, medic can now inject again
some changes in MP Point behavior and reinforecments amounts
delete some wrong inventory and added some new stuff like body protectors
change "spider" units with correct once
shortend intro
GSM 12 needed!
some changes for the version 3.251.0
some changes for the version 3.250.0
No more glitches with small weapons.
Using some parts of your map for a planned AS2 Mission called Stalingrab.
Moddb.com
No problem found - you have to kill all officers in each little and behind the main "tower". No endless respawn in the game...
some vanilla units do not work correct with the GSM Mod. But this is the problem for the SP Mod - not the GSM which is create to have multiplayer fun and only should be use for single player at own risk ;-)
In the moment I rework Stalingrab and guess on friday you will get the possibility to choose if you play with or without GSM. In case of GSM the reinfrocement include some diffrent 251/250, some tanks like 38,35,III short/long,IV F1 or F2 and another stug version of course.
The buggy vanilla Stug G will be deleted and changed into a commander tank 4g which works with both situations...
after shooting with stugG the ammo was replaced by the standard ones and no more shooting with the cannon was possible . Same russian 61k. A tank 4g or 40AT gun do not have problems with the 75mm ammo.
picture shows additional activated GSM12 mod.
You can find the mod here:
Moddb.com
some handgreanades have no "picture" and show text. Knowing that gsm do not support sp but maybe you find some time in the future for this issue?
Moddb.com
in case of using GSM12 please download at least the update 2015 09 26.
Moddb.com
thanks for the update - the graphical problems while shooting seems to be solved with the new patch.
The download was updated and include the mod.info chances...
All other problems may appear from the game patch (glitchy rain, particle behavior, buttons...) can't be corrected by modder. We just have to wait until we get a new patch.
good to hear - no crashed for me too in chapter 1. Now I redesign the rest and fill all chapters with more content. Guess this will take some time...
no you need no other mod - but as long gsm12 works it fits well to it. Have to redesign the chapters after the airport and outskirts and end the last chapters at all. Thanks for testing.
all 88 ammo worked fine for me. GSM have additional ammo types which can cause trouble
change the min/max in the mod.info to run with the new 3.200 AS2 Version
I do not like the new eternal supply system for this mission. Removed all the trucks. Ammo will appear in 251 without the auto supply function after taking the airfield.
some changes have been made in Test Version no.3 - If you want it harder try together with GSM12 and activate fog of war.
In the moment there are no special events or scriptings for russian snipers included - this tasks I will added if all the chapters itselfs are running and the next 1000 waypoints are included.
some additional mods work (like GSM12) some don't - you have to try. Most invisible attacks should be removed in test version no. 3
changing in the third test verion into:
{MinGameVersion "3.100"}
{MaxGameVersion "3.210"}
uploaded a new version - chrashs seems to be reduced - even a test with the added mod GSM12 causes no crashes in the intro. Most of the "hidden" units of the chapters has removed and will only appear if the player reaches the next chapter. A sample script to board the canons is included and will be copied to the next chapters soon. Thanks to Mopar for so many suggestions, DJ Satane for the version hint and all other players who helps with comments and tests.
medic and some halftracks checked and changed - thanks for your help!
you are right, the hidden tag of the PAC 36 was wrong.
Medics using will be activate in the next update.
You can change disappearing rate in this file:
\mods\Feldpost Stalingrab\resource\set\entitymanager.set
The spending of ammo and fuel do only work if the entities have been players not AI - maybe some are wrong...
find some issues in the waves and some in the task scripting esspecially in the second part. Have to change it and try to reload next week.
thanks for testing - unfortunatly the quant crashes apears when I start to script on top...seems that GEM(32) can only adress under 2GB ram.
{MinGameVersion "3.001"}
{MaxGameVersion "3.999"}
thx - hope ypu like the next map too
Moddb.com
waiting for authorisation version 20140330
Feldpost
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