hello everyone,
thank you for your comments
The models you see here are highpoly, zbrush sculpts, the lowpoly mesh will come after this stage is passed, then we'll bake all the information from the highrez in the lowpoly mesh.
This process is called pretexturing on a more known term - normalmap and ambient occlusion -
The characters are still in progress, there will be a lot more detialed.
Our best regards,
The L4DFB Team
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