Damage is pretty much always in flux, as up until a few weeks from release the game was so lethal that you could die from peeking around the wrong corner. Currently it's a bit too far in the other direction for Medium and Heavy armour classes. 5-6 shots to the torso to kill a full health player sounds about right, but headshots and hits from frontloaded weapons (snipers, shotguns, explosives) aren't quite as meaty as they should be.
Next update should scale back on the armour absorption a little, so stay tuned. If it's just damage/health that concerns you, that's a pretty simple change to make.
FAS_Naota
Ross joined
Hodekin leapt into the air, snatching the casing from the man's hands with a squeak of triumph. He spun it over between his fingers several times, eyes bulging madly, before casually flicking the brass shell into his mouth. The diminutive criminal swallowed audibly. ".45 ACP. Not Tokarev."