Fall of Angels is a JRPG currently available for iOS. An updated and expanded port is being developed for PC; a demo is available for download from our website. With Fall of Angels we wanted to blend a story driven adventure with puzzles and exploration, so we have filled the game with tools to use, first-person interactive puzzles, abilities to learn, and multiple game modes.

Report RSS Happy New Year

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Happy holidays everyone, I hope Christmas has been as good to you as it has to me. In addition to the planet that I live on not coming to an end on the 21st I got a whole bunch of classic games that I missed the when they first came out, which combined with the Steam sale has made sure I won’t be clearing my games backlog for a long time. I’ve also been given a bunch of huge bags of peanut butter M&Ms, which you can’t get in Europe. They are the food of the Gods. I NEED THEM.

This year has been a fun one for the development of Fall of Angels. The iPhone version was completed early 2012, and after a few interim projects work began on the PC/XBLA version later in the same year. It’s given plenty of time to get feedback and reflect on the game, and this knowledge is going to be put to good use. The PC/XBLA version will be expanded in scope and scale, in addition to improved graphics on the new platform. This post marks the beginning of a much greater quantity of updates on our progress on the website and indieDB page.

Bigger maps!

New maps

On a much sourer note, the pigeons that sit on the trees near my house coo-ing all day seem to have increased in number and coo volume. I’ve asked them nicely to shut up, but they just stare at me and do that thing where they jerk their heads from side to side, so I’m looking at the logistics of burning down all of the trees in my neighbour’s gardens. Hopefully 2013 will see an end to this insurmountable menace.

Happy New Year everyone!

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