Fall of Angels is a JRPG currently available for iOS. An updated and expanded port is being developed for PC; a demo is available for download from our website. With Fall of Angels we wanted to blend a story driven adventure with puzzles and exploration, so we have filled the game with tools to use, first-person interactive puzzles, abilities to learn, and multiple game modes.

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Fall of Angels is currently undergoing a port from iPhone to XBox and PC. It's extremely exciting, and I am thoroughly enjoying working with Visual Studio and the XNA framework. Mmmmm.

It's been ongoing for a few months now, but is taking a bit longer than expected. This is not anything to do with the port, but rather other projects demanding my time- in an ideal world I'd just spend all day making games, but until Nintendo or Square agree to start funding me, bills must be paid. It is picking up momentum again now though, and hopefully there will be some awesome screenshots to post soon.

On a side note, once under your skin it is absolutely completely impossible to put game development on the back burner. I walk past a pub and instantly get nostalgia for the times spent planning games in there (we're British so we meet in pubs). I go for a walk in the woods and along the moors and start thinking of similar settings in FOA, pining for rpg adventures (probably not a healthy attitude towards the outdoors).

tl;dr - Really glad to be back on it!

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