The bulk of the work this week on LoD has been the weighting of character meshes. While dreading the act of staring at vertices for hours on end, good weighting is just as important as beautiful textures. If it moves wrong, the illusion is dead and we, as designers, fail.
A properly weighted model is a joy to animate. And we are super excited for the point when we have some animation tests to show off. The project really begins to come to life at that point. And hopefully that excitement rubs of on the fans of the project, of course!
Until then, Cheers!