I really appreciate your efforts Ascii1457. Well, I adjust the parameters in settings_screenspace_WATER.h like this:
#define G_SSR_WATER_STEPS 8 // Max ray steps. More steps = "better" quality / poor performance. ( 8 = low | 16 = medium | 32 = high )
#define G_SSR_WATER_BINARYSEARCH 4 // Steps to check if reflection is correct. ( 4 = low | 8 = high )
#define G_SSR_WATER_WAVES 1.0f // Water waves intensity
#define G_SSR_WATER_REFRACTION 0.30f // Intensity of refraction distortion
#define G_SSR_WATER_REFLECTION 1.0f // Reflection intensity
#define G_SSR_WATER_TEX_DISTORTION 0.0f // Water texture distortion
#define G_SSR_WATER_RAIN 0.4f // Max intensity of rain drops
#define G_SSR_WATER_SPECULAR 6.0f // Sun/Moon specular intensity
#define G_SSR_WATER_CAUSTICS 0.3f // Caustics intensity
#define G_SSR_WATER_SOFTBORDER 0.5f // Soft border factor. 0.0f = hard edge
#define G_SSR_WATER_SHADOWS 0.45f // Shadows intensity
#define G_SSR_WATER_CHEAPFRESNEL // Uncomment/comment this if you want to use a faster/accurate fresnel calc
and my issues gone ;)
When the G_SSR_WATER_REFRACTION is too weak (around 0.05f) my artefacts comeback.
Thanks again for your great mod, cheers
F3rgu55
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