I am a Senior developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. I joined Guard Duty in June of 2010 and OBM in July of 2011. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for nearly just as long. My skillset with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.
For people and teams developing mods and games with Valve's Source engine.
All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without...
tiberium essence fans
Welcome to Tripmine studios group. More info will be added later on.
A group for all those Opposing force fans that are still around. Everyone that at least likes Opposing force are welcome. No spaming, or posting silly...
half-life opposing force fans
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