disabling fdda dof disables fdda entirely. if we are running reshades that break dof in certain ways with ao and gi this is a big problem.
disabling fdda dof disables fdda entirely. if we are running reshades that break dof in certain ways with ao and gi this is a big problem.
merging our own gamma necessary shader edits with yours, i now have both your new shader reflections and new dof effect a long with the standard puddles and water. ty!
this was a completely fresh install. the issue was i needed to leave shader cumulative pack files(gamma thing) but put this at a higher priority(below it in mo2) in mo2, then replace user.itx and cache_dbg.ltx ontop of the standard shader cache clear. also, i had checked manual install in mo2, which i changed to unchecked, not sure if that mattered. also i had to delete all the "check_", "settings_" and "screenspace_" files from shaders cumulative pack so it didn't attempt to compile those and then overwrite with these, this step was imperative. otherwise it wouldn't compile.
ethantokes
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