I have played this for a bit now, Love the new Textures. Being a Dwarf Fan i love the new Palace Scenes for the major cities. It Feels more Dwarf now =]
Side note, did you disable the ability to Enlist? It's something i like to do at first so i can build funds and spare equipment. but i was unable to do so after I patched.
I know I already asked about Magic, What kind of plans are you looking at for implementing magic? Dwarves have their Runesmiths and Runelords who can Strike Runes, (I got into WHFB a little bit a few years back). I know there is some magic with other races.
I do want to Warrant Caution. I played the Phantasy Calradia MOD. he/she adds magic based on the Throw skill. its influenced by DnD. the Fireball skill(L5) is very powerful. its got Heavy limitations you only get one per battle for several levels but you can hit half their forces with it. I level 5-7 in a single battle after learning Fireball lol. There is player error involved but if you play with the throw or just experiment a little you master it fast. They implemented it well but it's very unbalanced. regardless of this ramble i would love to see how you implement WHFB magic systems into this Mod.
Love the Mod, it scratched my itch from Total War: Warhammer(for now).
erk611
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