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Comment History
epeternally
epeternally - - 2 comments @ Batman: No Man's Land

Any way to get rid of mouse movement (in favor of pure mouselook) with the port you're using? I know it's authentic to original Wolfenstein 3D behavior but it gets in the way of gameplay when you're used to modern controls. Unfortunately, unlike Doom wads which are very straightforward, I'd have no idea where to begin trying to use this with a different port (I'm partial to ecwolf, which has the mouse behavior I desire).

Good karma+3 votes
epeternally
epeternally - - 2 comments @ Surviving Early Access

If developers want to be on early access, they should be required to produce extensive design documents and planned feature lists for their game to make it abundantly clear what their project is, as well as an expected timeframe, and be contractually obligated to deliver at least 90% of their planned features within double their planned timeframe (because let's face it, things rarely go according to plan). If you don't feel comfortable with those terms, you probably don't belong on Steam Early Access. There'd be a lot more incentive for developers not to cut and run, abandoning their projects and the people who purchased them, or release things in woefully incomplete states, if doing so meant facing a big fat lawsuit.

Good karma+7 votes