Work in progress!
Meshes - only FBX (no PSK or PSA support). SpeedTree and Scaleform to UE4 not implemented (yet). UE4 is good engine, but... "beta".
One part moves up, second part moves down. So they opened.
Hello from Captain Obvious headquarters. =)
"X-COM - Enforcer" was a very fun game. This trash from beginning to end, but he is very funny. If you want the old X-COM, a friend of mine just makes such a remake. ;)
Yes, it is meant to make the system improvements, as in the original game X-COM Enforcer. Just as before, it will be possible to improve the weapons and the parameters of the protagonist.
Change skins we have not yet been implemented. In the original game, each skin was only a change in the external main character. This change was made skins by changing textures. We assume for each skin to make a separate model.
Yes, we plan to make several game modes, including, and survival.
Maybe we'll make the camera like Mass Effect. So far, the camera is set to follow behind the character.
Thank you, rahx! =)
In the "Mech Assault" I do not play ever. %) In the original X-COM: Enforcer was a relatively simple control scheme. At the same time, it was possible to carry with it only one gun. In this case, used only one arm of the protagonist, a robot, but I would be interested in the remake, use both hands of the protagonist. Inventory of the game was not, but it was a laboratory where it was possible to buy and improve new weapons and ammunition.
Arcade, nevertheless, I believe, removed from the remake will not be, but its role will be significantly reduced.
Alas, I think that we can not cope with both versions of the remake, at the same time. %)
To play the mod, the presence of Unreal Tournament 3 will not be mandatory. We will try to optimize the mod so that the game it can enjoy the players who do not have modern hardware. ;)
We are most interested in reducing the total system requirements of mod. Also, for this purpose in the fashion we add the menu, making the graphics settings for maximum flexibility.
Most likely, it will be available as a mod for UT3, and as a full game, made in the UDK. In any case, migration of content, and scripts, among engines not so complicated. And UDK, and UT3 use the same engine, though different versions, so the problem is not worth it.
Yes. At first, we will use the original model. We'll replace them for better when releasing the update. :)
Yes, before the sale, will be beta testing the game. Currently, in the closed mode is alpha testing the game for the platform Windows PC. Beta-testing the game, most likely, too, will be held behind closed doors, but it is still not precisely defined. It is possible that beta testing will be conducted in the open mode.
In the end, we have a plan a few more games that will be impossible to sharpen, if they conduct a beta test was closed. Among these games - Wild Cyber-Racing. There will also be a multiplayer shooter, and a few games in strategic genre. But all our plans to several years ahead. :)
To command needed new animator.
The content which has been presented in a roller, has been processed for a long time already, and replaced by better. Certainly, music underneath too has been replaced. Sounds have been taken from original game, and have not been processed yet.
Many materials, demonstated at this video, was rebuilded. For video uses old build of X-COM Lab Complex level, reactor room.
This video was created at February of this year. For video uses simple mix of originally X-COM: Enforcer soundtracks.
At this video demonstrated WIP Vibroblade XL, X-COM shotgun, muton's gun, electric gun, lightning gun, mass driver, Auto-Cannon, Grenade Launcher. For now, this weapons finished, and work in progress has been for weapons Psy-Cannon, Freezer, Nuker, X-COM Rocket Launcher.
At this video was not demonstrated aliens, and X-COM soldiers. Aliens - is difficult part of X-COM: Enforcer. Recreating him for Source is long process. For now, ready sectoid, snakeman, muton, hunter-killer, flying spawner. Work in progress - npcs, reapers, cryssalids, and more other.
Work don't been stopped.
We don't want publish X-Com: Enforcer - Source as bad modification. Was a many changes of this mod, and many times was encountered for develop him. For me, important good result of my work.
I'm don't know about video. I'm have old video (weapons alpha demonstration) and may be load him. This video was created for February of this year. For now, level, and models, demonstated at this video, was rebuilded. For any weapons at video, uses HL2 SMG1 model.
Oh, sorry... =) Yes, lightning! =)
I hope, in conceptual sketches Russian-lang labels are resolved? =)
X-COM_Enforcer
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