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Comment History
Dukedepouille
Dukedepouille - - 6 comments @ Merge mod 2014

- The overabundance of mutants. Here's the real problem. Mutants are roaming everywhere all the time, attacking each other tirelessly, running after you, annihilating NPCs. This forces you to either make countless detours to avoid them, or kill whole packs of them every 30 seconds, which adds a lot to the tediousness of journeys, but most importantly is a big, big immersion breaker. Seriously, hearing gunfights happening constantly wherever you go and wherever you stop gets quickly ridiculous.
I really love to take my time when i journey in the Zone: scrutinizing the place with binoculars to determine a safe path, checking out what's up when i hear a gunfight, maybe give a hand, you know, things that make you feel like you're part of a living world, you make a difference and you better be methodical. Well it's impossible here. NPCs drop like flies, like mutants have decided to wipe them all out and there's no point in trying to help anyone. You can still try to be methodical and determine safe routes, but ultimately it's more about luck and ability to outrun mutants. In the end it all feels quite frenetically run'n'gun as you try to run and gun your way through a chaos of bodies piling up and things wanting you dead. The coherence is thrown out the window as it is desperately obvious that no squad of stalkers is ever able to go on a journey and make it home alive.

So I’m asking you this simple question: what can i do? I fear there won’t be a simple answer, though. Messing around with the spawn values in the config files seems to be a long, complex task and i don’t want to **** things up. I don’t think you can just indicate some corrective file to download and install, either. But, hey, doesn’t cost anything to ask, and even if you can’t help me well at least you have some talkative feedback here.

Thank you a lot for all the work and dedication, anyways. You totally rock, dude. Keep the spirit up!

Good karma+2 votes
Dukedepouille
Dukedepouille - - 6 comments @ Merge mod 2014

This mod is seriously awesome! In the last week i have spent quite a few hours looking for a mod that would make my CoP feel brand new, providing the motivation to start a new game. I've been trying out a few but they didn't meet my criteria, as i am very hard to please and want only the highest levels of immersion and coherence. I was surprised to see that in this regard, this mod does much better than most of the popular and well-publicized mods. You really did a great job there, congratulations.

After a few hours playing around in Zaton i noticed a couple of details which don't help the immersion, like a rifle that looked like plastic and the hilarious, not-scary-at-all cat noises. But they're really just details.

Unfortunately i found two issues which aren't just details, and i can live with them for now but i know at some point they will tire me out and make me stop playing this mod -which would be really sad cause it's so cool:

- The overabundance of anomalies. They're all over the place, and to survive your journeys you must either not sprint (which is boring) or save every 50 meters (which is ridiculous), and in all cases it makes it tedious to move around in the Zone. Moving around in the Zone should be tense and thrilling, not tedious. But actually i could endure this problem if it were the only one.

Good karma+2 votes
Dukedepouille
Dukedepouille - - 6 comments @ L.U.R.K.

I wouldn't say hunger is an immersion killer, but it's definitely useless, for nothing of what actual hunger implies is here. Marked One doesn't stop in some calm place and eat a bit of bread and sausage during his journeys: he swallows his meals instantly in the middle of fights when some visual clue tells him it's time for his ration. I don't know for you guys, but to me it feel more like Marked One has to feed a tamagochi than like anything else. Good thing it's not there anymore.

Good karma+2 votes
Dukedepouille
Dukedepouille - - 6 comments @ L.U.R.K. 1.1 Update Follow Up

Do /v/ and the whole STALKER community work on this mod?

Good karma+2 votes
Dukedepouille
Dukedepouille - - 6 comments @ L.U.R.K. 1.1 Update Follow Up

A mod belongs to those working on it. I think that's about it.

Good karma+3 votes
Dukedepouille
Dukedepouille - - 6 comments @ L.U.R.K. 1.1 Update Follow Up

This mod is amazing. Your explanatory articles are amazing. Your approach to the game is amazing.

You've completely gotten my admiration. I feel sorry that many people talk to you like you're just another dumb ****, screaming around for fully justified decisions (which are rightfully yours only to make anyway) instead of realizing how grateful they should be for everything you do.

I'm going to have to reinstall STALKER soon and try that awesome **** of yours. Thank you so much.

Good karma+2 votes