I am an innovative AI programmer that is passionate about his craft. After 17 years in the computer game industry (25+ games, two #1 games, $28 million in sales), I returned to academia and earned a doctorate in computer science at the University of Iowa. My doctoral research involved optimal pathfinding, tactical and strategic decision making and unsupervised machine learning (software that is capable of ‘seeing’ patterns, clustering and making decisions without human interaction). I was able to demonstrate a program, TIGER, which made tactical decisions that were statistically indistinguishable from those made by subject matter experts in the field such as instructors at military academies and officers with combat experience. I was an original founding member of the Serious Games initiative and have frequently been contracted by U. S. government agencies to create serious educational games and simulations. I am currently working on Dinosaur Island.

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