Thanks for the response!
Doesn't HL render with the old OpenGL methods? You're able to mix both modes? This entire thing is really impressive.
Thanks for the response!
Doesn't HL render with the old OpenGL methods? You're able to mix both modes? This entire thing is really impressive.
How did you manage to do the rendering? Are you just calling fixed pipeline OpenGL calls? If so, how are you managing collisions? How do you handle going out of bounds of a standard BSP level? So many technical questions, I would love if you could elaborate.
drakthing
Trevor joined
This member has provided no bio about themself...