I'm an aspiring game developer, here with an upcoming serrie of Amnesia The Dark Descent custom stories. More info to follow soon.

Comment History  (0 - 30 of 57)
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

You propably mean the tonic, it's in the nest area hidden behind furniture in the "office room" that you unlock with the master key

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Thank u, im glad to hear you enjoyed it : )

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Its a known issue with auto saves. When you reload an older save file the game tends to break and unfortunately you may have to restart : /

Good karma+2 votes
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Thank you for your feedback and i`m glad you enjoyed it.
I was actually going to use the justine monster for TWWF in the nest area before switching it to the undead dog at the last minute.
About your point of telling the player where to go to progress the gamę. While im adding a lot of non linear exploration, the story progressiion is still very much linear. The player will always be at the very least hinted as to where to go.
For example early on the player visits a mansion, on their first stay they only explore around 40% of the building before going somewhere else. The player should notice some doors that have been boarded up in the mansion as well as some other places in the gamę. At one point they will find themself a tool for getting rid of those boards so now a lot of areas previously blocked become open for exploration. Classic resident evil style gameplay but on a bigger scale x3

Good karma+2 votes
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Aw thank you : 3
Hope you will play more things from me in future

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Thank you ! I learned a lot from the feeback and my mistakes on this mod and i hope to improve with the next one x3

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ TWWF2

Indeed x3 Bigger & Better

Good karma+4 votes
wilkOmilk
wilkOmilk - - 57 comments @ (^-^LolbitTV^-^)

Hello :D

Good karma+2 votes
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Glad u enjoyed it :)

Good karma+2 votes
wilkOmilk
wilkOmilk - - 57 comments @ Working on a new mod/Help needed

Sure thanks :)

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Working on a new mod/Help needed

Will remember that x3

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Nie myślałem o tym ^ ^

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Thanks :)
Expect more stuff from me in the future ;)

Good karma+3 votes
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Hm, that shouldn't be possible. unless u glitched it out out of the map

Good karma+2 votes
wilkOmilk
wilkOmilk - - 57 comments @ Plot Explained *Spoilers*

Thank u for your feedback!
I'm working on a new mod so expect more and better :p

Good karma+2 votes
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Thank you for the kind words : )

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Hello, after using the acid on the padlock in the cellar you can pick up the glass container you just used.
And you need to use the purified water before mixing it for the explosive.
You can find a short text file in the custom story folder on how to get different endings.

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Have you exited/reloaded the map while playing it?

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

You should be able to use the crowbar on the locked door

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Somewhere in the extra.english file

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Awesome :)
And well its hidden like he note says :P

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

One is on the floor : O

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

oh wow you've found the potato. Its something I wanted to add early on in development but then scrapped the idea so its literaly nothing xD I haven't deleted it for fun hoping someone would find it :P
And damn that sucks have u read the save bug instruction? :P

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

The lantern is impossible to miss, it's on the way to the upper section of the first hub area o_o
I'm glad u enjoyed it, and yeah the endings might be short but there's 5 of them ^^
And yes I do plann on making more stuff

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Glad you enjoyed it :)
The monster soundtrack is as following:
-"Decisive Battle" from forbidden siren 2
-"He Saw You" Composede by Enzo2090
-'Run' Composed by Enzo2090
All of the musics can be found in the folder of my mod

Good karma+1 vote
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Heyyyy haven't u played amnesia? xD
Slow walking is during a flashback its how the engine works xD

Good karma+3 votes
wilkOmilk
wilkOmilk - - 57 comments @ Amnesia:Those Who Were Forgotten FINISHED

Glad you liked it ; )

Good karma+1 vote