You propably mean the tonic, it's in the nest area hidden behind furniture in the "office room" that you unlock with the master key
You propably mean the tonic, it's in the nest area hidden behind furniture in the "office room" that you unlock with the master key
Thank u, im glad to hear you enjoyed it : )
Its a known issue with auto saves. When you reload an older save file the game tends to break and unfortunately you may have to restart : /
Thank you for your feedback and i`m glad you enjoyed it.
I was actually going to use the justine monster for TWWF in the nest area before switching it to the undead dog at the last minute.
About your point of telling the player where to go to progress the gamę. While im adding a lot of non linear exploration, the story progressiion is still very much linear. The player will always be at the very least hinted as to where to go.
For example early on the player visits a mansion, on their first stay they only explore around 40% of the building before going somewhere else. The player should notice some doors that have been boarded up in the mansion as well as some other places in the gamę. At one point they will find themself a tool for getting rid of those boards so now a lot of areas previously blocked become open for exploration. Classic resident evil style gameplay but on a bigger scale x3
Aw thank you : 3
Hope you will play more things from me in future
Thank you ! I learned a lot from the feeback and my mistakes on this mod and i hope to improve with the next one x3
Glad u enjoyed it :)
Will remember that x3
Nie myślałem o tym ^ ^
Thanks :)
Expect more stuff from me in the future ;)
Hm, that shouldn't be possible. unless u glitched it out out of the map
Thank u for your feedback!
I'm working on a new mod so expect more and better :p
Thank you for the kind words : )
Hello, after using the acid on the padlock in the cellar you can pick up the glass container you just used.
And you need to use the purified water before mixing it for the explosive.
You can find a short text file in the custom story folder on how to get different endings.
Have you exited/reloaded the map while playing it?
You should be able to use the crowbar on the locked door
Somewhere in the extra.english file
Awesome :)
And well its hidden like he note says :P
One is on the floor : O
oh wow you've found the potato. Its something I wanted to add early on in development but then scrapped the idea so its literaly nothing xD I haven't deleted it for fun hoping someone would find it :P
And damn that sucks have u read the save bug instruction? :P
The lantern is impossible to miss, it's on the way to the upper section of the first hub area o_o
I'm glad u enjoyed it, and yeah the endings might be short but there's 5 of them ^^
And yes I do plann on making more stuff
Glad you enjoyed it :)
The monster soundtrack is as following:
-"Decisive Battle" from forbidden siren 2
-"He Saw You" Composede by Enzo2090
-'Run' Composed by Enzo2090
All of the musics can be found in the folder of my mod
please do :)
Heyyyy haven't u played amnesia? xD
Slow walking is during a flashback its how the engine works xD
Glad you liked it ; )
wilkOmilk
joined
I'm an aspiring game developer, here with an upcoming serrie of Amnesia The Dark Descent custom stories. More info to follow soon.