1 - Yes, and also, I didn't take into consideration Chaos command skills. The balance between racial skills and their value is another topic. For this case I consider them equal.
2 - Disengage works only if there is a gas cloud nearby and your ships were not marked or against some imperial ships, tyranids or orks. Other factions have long range weapons (and most of them outrange Necron ones) or they can shorten the distance quickly. The only real tactic here is teleporting behind other ship to let it absorb damage.
Necron fighters ARE neglectable, since they are not very durable against turrets, being distracted from a target every time enemy squadron appears, and, if I understand fighter mechanic correctly, fighters deal 8 dmg every 3 seconds with full squadron (which is 2,6 dps) and have 3 minutes (!) cooldown.
Anyway, difficulty wasn’t my point. It is possible to outmanouver AI’s ship with lesser power, as it supposed to be, the game is built around it (around abusing dumb AI?). But it doesn’t negate the fact that playing other factions player can get more for the same amount of efforts.
dlalv
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