A Call of Duty / Call of Duty United Offensive mapper with 8 years of experience. Working for United Fronts mod.

Report RSS My Mapping Projects Progress (OUTDATED)

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THIS LIST IS OUTDATED, AND NOT UPDATED ANYMORE!

I'm doing maps for several mods, and here's the list of the maps, and their progress.

If the map names are in Italic, that means that they are completed.

Call of Duty: United Fronts (CoD1/UO):

Nuenen
Nijmegen (45% done)
Hartenstein
Warsaw

Call of Duty: 1914 (CoD2):

Sarajevo (48% done)
Cer (45% done)
and more planned maps...

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HerrKonstantin
HerrKonstantin - - 547 comments

What about Battle of Arnhem?

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djole22lt Author
djole22lt - - 300 comments

Well, that's a bit of a problem. These maps I am in progress of making are supposed to be used as maps that will fill the gaps that BDT made back when they stopped making their Market Garden mod. They made a lot of good maps about that battle, so there's nothing to add there.

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gervas
gervas - - 38 comments

So let me get something straight.. Your MG mod is an Add on to the Original Market Garden Mod by the BDT, or is it Stand Alone? Im confused. Does that mean that the original BDT maps will be put into the UF mod? Now im confused

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djole22lt Author
djole22lt - - 300 comments

If Marcomix wants to insert BDT's Market Garden mod into UF (I'm sure he wants), first he needs to obtain a permission, which is the hard part.

But when Marcomix obtains permission to use it in UF (I hope they will grant him permission), my Market Garden maps and the BDT's ones will be used.

If he can't obtain permission, only the maps I'm making will be used

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gervas
gervas - - 38 comments

oh, so its as I thought it was. From what you said back there I thought that your mod was going to complement the original BDT one, but it seems that its standalone as I thought initially =) My bad, sorry for the mix up.

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HerrKonstantin
HerrKonstantin - - 547 comments

Waal Bridge: Nijmegen-post.com

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djole22lt Author
djole22lt - - 300 comments

I've already made that bridge, it just needs some minor adjustments.

No need to post images here, I already have a large number of them on my PC.

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victor639514
victor639514 - - 222 comments

"Unknown script runtime error-killing thread lag"?

One glitch after the next, it seems... : P

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djole22lt Author
djole22lt - - 300 comments

I've fixed that. Turned out an easy fix. Now the problem is that I can't turn off the MG's for the tanks... :( Won't bother with that now, I've temporarily fixed it using AI Nosight brush.

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