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DirtyShoes
DirtyShoes - - 1 comments @ Stratocubulus

Excellent! I couldn't get to the last checkpoint, i tried many ways but i always seemed to get to a dead end. I was 130 minutes in so i needed a break :)

I enjoyed it so much and the design was just stunning. The focus on trying to find the right way and not having the feeling that you're racing against the clock made this the best Mirrors Edge experience I've ever had. For me it never got repetitive as I've never seen the same combination of obstacles more than once, and the stellar and sleek environment caught my attention from time to time. The algorithmic placement of the blocks as a whole is very interesting from an architectural standpoint and the way the blocks turn into an angle is something I've not seen in the world of Mirrors Edge before.

Of course there are some setbacks. There are a lot of very obvious texture clipping issues, especially when looking at the big structures from a distance. I guess those things would be kinda hard to fix at this point, but maybe it can be resolved in the future by adjusting your algorithm in some way. Along the way to the top i had to do various weird/buggy maneuvers, some in relation with the diagonal angle blocks were in. This is obviously because the engine was not made with things like this in mind, but i hope you can find a way to get around this :)
This all of course if you plan to work on this project further.

I really hope you're gonna make more maps like this one. I might make a video of it for on my channel someday if you don't mind.

If only there was a co-op mode :[

Way to go!

Good karma+1 vote