Yes, it is inspired by cities and villages (Ăšvalno, Krnov, Ostrava) in region on Czech-Poland border: En.mapy.cz
Yes, it is inspired by cities and villages (Ăšvalno, Krnov, Ostrava) in region on Czech-Poland border: En.mapy.cz
Thank you for appreciation. Unfortunately I have no plans to make sequel, I already left mapping to Source Engine behind. Maybe someone else will do (that's why I'm sharing source vmf files, if someone wants to continue my work)
Hi, extract mod (whole folder, not content of it) to "...\Steam\steamapps\sourcemods" so there should be then "...\Steam\steamapps\sourcemods\silesia". Restart Steam, turn off filters in game library (if you set some) and find "Silesia" in list
Maybe it has something to do with HL2 version what mod was made for, so they show only if you own and install HL2 EP1 and EP2.
Hi, dont know what could cause this...did you copied silesia folder into /sourcemods folder? Or try download mod from my cloud Mega.nz
Very strange (I hope Valve didnt release some kind of update again what screwed all of source mods), on my Steam all works fine (even with or without beta versions). Maybe you could try my synchronized folder, find link here Gamebanana.com
Have you tried to install mod on your friend's machine with Steam?
Good to hear that you appreciate design, thanks!
It sound good about change difficulty by reducing weapons...what do you have on mind? any ideas?
You are right about environment style (HL2 cyberpunk mixed with old eastern city). In this case I am quite satisfied with similarity with real locations (when few models and textures are added ande replaced.)
Nice catch with battery bug :D
To be honest, this puzzle settings in hammer drives me crazy, I followed step by step tutorials, but always happens something stupid, as you found.
I gave up to battery puzzle, it is so unpredictable :(
I know that use of clips is inelegant, but some players are too curious about environment, so they can get on places, where they shouldn't (and miss some points).
I updated archive (fix 01) with corrections of maps (2nd map also had missing clips). Thank you for let me know
Glad to hear that! You also helped me to see some bugs:
- you didn't lower barricade in tunnel, so you left car behind (not necessary, but I should "force" player to find and bring crank back to lower barricade)
- missed fight with battleship on island map (my mistake, have to tweak clips around fences by port)
- Thanks to you I noticed that I complied night villa map without clips :O
I will correct mentioned above and post update ;)
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