Dilyan, also known as "Colonel Kernel" / "The-Free-Man" is a person of multiple interests - starting from gaming and drawing and ending with level design and Web design.

Comment History  (0 - 30 of 36)
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Work in Progress Main Menu

Yeah. I guess a white helmet would be spot on.

Good karma+2 votes
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Not much, but ...

lol, looks like from MoH:AA a bit.

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Oooooo

Nice detailing! But I will admit, that air vent is too repetive. You could maybe break it up into smaller vents going in/out of the walls or put some grates here and there. Keep up! :)

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Diary of a Modder

Why do I keep getting the feeling that the last pic, the black Glock, looks identical to Gearbox's version from Opp For and Blue Shift?

Good karma+2 votes
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Trying To Keep It Interesting

Some things in here don't quite fit. First, as tnk mentioned, you should really consider the option of brushes, instead of textures for pipes. Well, from distance, it doesn't show up odd, but on a close-up inspection, it really stands out.
Second, this lighting is really not what you are going for. Excuse me, I know that this is just experimentation and still WIP, but it definitelly doesn't show the gorgeousness of the Gold Source engine, as used in Half-Life - it's just too bright and yellowish!

Though, on a positive side, heh, I really like the way you stack objects in the maps, I really do. Just keep runnin' ahead. :)

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ secruity room weapons

You could improve the design a bit, plus what tnk_x5000 said: watch out for leaks, fullbright is a dangerous beast!

Good karma+2 votes
Colonel_Kernel
Colonel_Kernel - - 36 comments @ ds1

This really reminds me of my good times with Blue Shift and Op4.

Good karma+2 votes
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Improvements!

Quite frankly, I see no application for those pipes as well. You might.. put a hologram of some kind up there - like an announcement system. Or, instead of a model hologram, you might put a brush hologram of one of those inspirational signs (that's how I call 'em :) ) - you know, the ones that had a tram/robot/science team on them.

Good luck for your future contributions. :)

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Hamas Faction

^ Aheh, made my misserable day ! :D

Good karma+2 votes
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Janitor Suit

Where's the on button.. and how can you recharge.. this?

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ More Blah

Feels like something is missing..wonder what it is. Maybe it's from the scene - as 23-down said, add some sights of combat, make it more detailed and try to keep within reasonable frame rates ;)

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Hellfire DM map

About the grenade launcher - yeah, thats a big problem. You'll have to hope someone walks in the kill zone. :-)
The other chanse to make this more fun is to create an artilery guide pad.. maybe to replace the mortars.
You know, I'm not very proud of this map that much either.
To Headshot_: What do you mean about the concrete? Is it the pave texture or something else?

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Submerge HL Deathmatch map

Hey thanks for the feedback guys.
To m82sniper: Yeah, Valve maps tend to look basic. I'll try to make some kind of arena map or so in the future.
To Headshot_: I might update this map soon as you said, for weapon issues.
My next DM project is in progress. It will be somewhat bigger than this one and I'll try to add some fun issues to it, too. :)

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ BOOM! Update

Are those windows on the front building reflecting light or am I misstaking them with textures?

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Everybody is afraid from Gorden Freeman!

Holy...
I dig Gordon's running pose.

Good karma+2 votes
Colonel_Kernel
Colonel_Kernel - - 36 comments @ More Outdoor Spaces

Fan-tastic... breathtaking!
Hmm, maybe you could break the roof areas a bit, so it doesn't look as handrails are going all around the tops.. weird, eh? Well, I guess you figured it out allready, nothing new to add then. :)

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Hellfire DM map

The thig is, many players turned to Counter Strike and forgot about the good old Half-Life. Well, that's what WON2 is for - players who are too tied up with the original that they don't want to move on to Steam, allthough Steam houses many HL servers, I think.

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Hellfire DM map

No problem.
You know, I'd love to see more comments like yours - things that I could improve or so.

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Hellfire DM map

I don't know what your understandings of gameplay are, but this is how I look at things. I'd say this is small compared to maps like gasworks or bounce, for example. I was driven by the idea of a more dynamic map for fewer players, mainly inspired by xbounce's layout.
On the second part of your post - no, this took me some time to develop, going from different types to reach this one.

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Hellfire DM map

Sure does. :)
Gosh, how I had funny times in gasworks. :)

Edit: Do you think I should edit the mortars and make them func_mortar_field?

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Be Sure To Read The Description!

No argue about this, it's pure Black Mesa.
You should hold on to the flattened ground though.
You've got my 'LOL' on this one. :)

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ The Infected

Impressive!
But er, I think you should make it look much more like in Half-Life.
Yes, i know its WIP, but this isn't the Black Mesa I remember though.
Anyways, I won't stop tracking. :)

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Dead Shift Update #6

Love it!

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Update 6#

Nice! The Dormitories are my favorite place.

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Black Mesa Forever Screenshot 02

is this a Black Mesa Source map or Black Mesa Source redone on your arrangement engine?

I cant make the difference..

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Black Mesa Forever Screenshot 03

Nice sun effect, I realy like it.

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ C17's Derivation

Huh, dropships in HL1?
Funny though..

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Beyond Half-Life (Am's based)

What?!? CP's in the broken building? Or am I seing things again, blast..

Very impressive!
Keep it up guys!

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ Am Last Day WIP5

Looks sort of like in the White Forest missile silos from HL2 Episode Two.
Loving it!

Good karma+1 vote
Colonel_Kernel
Colonel_Kernel - - 36 comments @ New_Agency

very much reminds me of Black Mesa..

Good karma+1 vote