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Comment History
Devspace007
Devspace007 - - 3 comments @ Kothlis: Imperial Slave Camp

I will say, without a flying or high jumping class/hero, its hard to get in closed gated command posts or the whole camp in general i would really implore that there is a back entrance of the camp so the empire doesn't have to jump over the walls of there own camp or get through the enemies at the front gate.

The command posts within the camp that are gated (which is most of them) are hard to get when the terminals are online, including as the defending side.

cool map overall, hope its updated.

Good karma+1 vote
Devspace007
Devspace007 - - 3 comments @ The Mandalorian

I really like this map, and its fun I'll definitely be playing more, here is some things i noticed:
- command post 4 and one metal barricade near it is slightly floating.
- one hut in the village is slightly buried in dirt inside which i think is a mistake.
- the map mostly is missing some much needed vegetation, the raider camp is fine, but most ground all across the map needs some grass and around the village is a bit baron.
- bots don't know how to use the vehicle, straight up sit there and don't shoot in it.
- In the clone wars era, the clones don't spawn with a vehicle i think, give them a small walker or two (since it would be weaker then a big walker, but that's your decision).

Things that are more of preference and can be ignored:
- the village faction is good, i would like the blaster pistol villager to have a repair tool as there side primary, (in the throwable slot it will bug out like in your previous map) and the 'hero's' could be made into max of one per game but you don't technically need to do that.
- the raiders, are a little disappointing, the captain is cool but if i remember correctly they had a bit more blasters in there ranks but i could be remembering the episode wrong. they don't have to mirror the villagers but they need a bit more then three spearmen classes.
- finally the skin for the big walker is very cool, but it doesn't make sense for the empire to have the raider version, but its only a small detail.

Good karma+1 vote
Devspace007
Devspace007 - - 3 comments @ mgsimperialteam

Hey this is a very cool map and great class making but there is some flaws:
- mini-map/map does not match the actual map in serval areas.
- the big room with the boxes and land vehicles, have props that are invisible, like one in front of the door that leads to the hallway that goes to the x-wing i think.
- the death trooper and dark trooper (Look and play great by the way) when they shoot it does not have noise, there is a sound when it hits something like a wall but not when shooting. probably because they use custom weapons, the good side may have the same problem (have not checked).

forgot to mention:
the pilot on the dark side is a bit... useless, i get you needed someone to have a repair tool but he is way too weak for a map that does not have many things to repair, my suggestion is to map the pilot just base unit engineer from the empire (also his head texture looks bad).

Good karma+1 vote