This member has provided no bio about themself...
Update 1.2.0 introduces two new dedicated speedrun modes, daily leaderboards for featured workshop/community maps and built-in mapvoting for workshop...
Celaria 1.1.9 was released on Steam bringing further visual adjustements, menu rework, performance fixes, bugfixes and more.
Added Serverbrowser for easy multiplayer access, added crosshairs, freecamera and a new discord community server.
Redesigned menu, multiplayer parkour and a lot of community-made custom maps.
Greenlit in 10 days, first community maps are released and some WIP screenshots for the mapsharing feature.
I finally made the step and submitted the game to Steam Greenlight. Take a look if you like fast paced parkour platformers. :)
A new alpha version of the parkour platformer "Celaria" was released. The additions include new maps, bugfixes and a ton of (small and big) improvements.
The map editor (alongside 3 new maps and player customization) was finally released with the new alpha version.
The open alpha (v3) is now out. It includes new maps which were specifically made for beginners so that they can gradually learn the parkour mechanics...
A new update for the alpha version with bugfixes, tweaks and a few additions.
3D parkour platformer available for download for the first time (for free).
Simple vertex-bashed shadows and freeplay mode (a lot of pictures + video. :D)
3 new maps which will be available in the open-alpha release, finished time-trial mode, hidden collectables for you to be discovered and more.
One of the biggest milestones yet. Working multiplayer with a custom multithreaded server.
A new revamped GUI and the external map-editor was implemented directly into the game (with improved performance and usability tweaks).
With the introduction of shader capabilities to GM: Studio we are now able to achieve a level of graphical fidelity which wasn't possible in "the old...
Changing from GM 8.1 to Game Maker Studio. I revamped the 3D editor to make it more user-friendly and to make it compactible with the GM:Studio engine.
With the help of an extension, the game now supports smooth 3D animations. All of this is showcased in 2 Videos.
One of the new updates is the ability to export your own maps from celarias 3D map-editor to the well known .obj model format.
Celaria is now in development for over 1 year. I made a little video about showcasing the developement of this game from the start until now.
An updated 3D model and a little showcase/präsentation of how i'm dealing with the loading times of the huge amount of 3D models.
The name of this project was changed, new content was added (a new Parkour move,etc..) and the 3D Editor was shown for the first time.
3D Model of the character viewable in the ego Perspective (partially animated) and also added Volumetric light into the graphic settings.
Modelled and rigged the character from Celerity in Blender. A milestone for me and for the game itself.
Most updates were "behind the scenes". Because of that, i'm going to show you something different: Motion Blur, Mip-Mapping and Anti-aliasing. All done...
By rewriting the model-handling part of the engine, the game is now allowed to have huge geometry datas displayed on the Screen.
A bigger update this time. New Moves, Anti aliasing, Mipmapping, extendet z-kolission, etc...
Some important Updates for the Game Celerity including bugfixes, improved movement and a functional Menu.
Video about the current state of the Game. Including a first Version of the Menu and Gameplay.
A few new Updates which i made over the past Month. This includes things like Signs and a new Font.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.