Devin has been programming for years and is looking to break into the game development industry full on. He currently has two projects in the works for pH 1 Studios as lead designer, and is always up for some code monkey freelance work.

Report RSS Texturing Texturing and guess what more Texturing

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Last time, I posted about how we do some of our development process. About how once a level is designed, we go and sick the QA guys on it to make us feel terrible for all the glitches they find. Then we go back and fix them. rinse repeat until it's in a good state.

Well, once we move past that stage on a level another couple team members go in behind us and start the polishing process. They go through and make sure everything is UV mapped correctly, then texture everything. Next they add in any fancy particle systems we want like smoke stacks, rain, snow, fire, and even the occasional noxious fume fog.

I'm happy to announce that these guys have a crap job that I'd hate to have to do, but our guys make it look easy. I am posting here tonight to raise my metaphorical glass in toast to the guys that have the crazy patience to make sure every little texture looks right, none of the animations pull anything crooked, yata yata yata you get the picture.

Anyway, a shout out to pH 1 Studio's polish team, Thank god you can do it because I sure can't.

-Devin McCamey

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