Just your average videogame enthusiast, except perhaps more ruggedly good looking. Jokes aside, I have a knack for intellectual stimuli, that's why I more often than not dissect games and mods, probing their inner workings, just to learn something new and hopefully exciting. I even manage to not break them too much or too often! Truly astounding.

Comment History
Dendrodaro
Dendrodaro - - 11 comments @ STCS 2.6.3 Redux

Hi! I had the exact same problem with repeatable crashes, and last year commented on this very page that I managed to solve it by changing a line in a file. Maybe it will help? To try, just navigate to "gamedata/configs/weapons", open ak102.ltx with notepad, find the line animati and change the 8 into a 2, then save. In my case that stopped the crashes. Good luck!

Good karma+3 votes
Dendrodaro
Dendrodaro - - 11 comments @ STCoP Weapon Pack 3.1.08 (Download + Translation)

Wow, as always an outstanding job! Really nice mod and excellent translation. Cheers! However there seems to be a very minor issue: CoP takes place in 2012, yet the description for the Ruger sr556 and the AK400 mentions them being from 2015-2016 respectively. Not a bleeding heart lore junkie myself, but perhaps a little *less* information could be beneficial in this case. Oh and my almost 10 yo craptop chrashes every time i approach the sawmill, but that's a problem regarding OXR methinks. The framerate is surprisingly good tho. Salutations!

Good karma+2 votes
Dendrodaro
Dendrodaro - - 11 comments @ STCoP Weapon Pack 3.0.1 (Download + Translation)

I promise to quit my whining afterward, but I have to inform you that the latest version of this mod is 3.0.4, available here:
Yadi.sk
It already includes some of the fixes mentioned in the description. As always, many many thanks for your continued work!

Good karma+1 vote
Dendrodaro
Dendrodaro - - 11 comments @ STCoP Weapon Pack 2.9.0.9 Patch

Best of luck for the exam! Trust me, I know that feeling... Speaking of 3.0, however, now that the dust has settled, must say it's a mixed bag. The new weapons and animations are
cool'n'dandy, but the AC11090 Tube RDS (a favourite of mine) has been removed, and the mod itself it's bugged beyond belief. Moreover the author Gaz1k says this is the final version... Oh well, we'll see how it will turn out.

Good karma+1 vote
Dendrodaro
Dendrodaro - - 11 comments @ STCoP Weapon Pack 2.9.0.9 Patch

STCOP Weapon Pack 3.0
has been released!
Here's one link:
Ap-pro.ru
And another:
Stalker-mods.clan.su
Looking forward to eng translation
and further updates.
Gooooo S.T.A.L.K.E.R.!

Good karma+2 votes
Dendrodaro
Dendrodaro - - 11 comments @ STCoP Weapon Pack 2.9.0.9 Patch

Glad to be helpful! and to complement the typos in "st_items_weapons.xml", here are typos in "st_items_outfit.xml":
Line 27 ===> "plexiglass" (Plexiglas)
Line 43 ===> "gasses" (gases), "labatory" (laboratory)
Line 191 ===> "extremly" (extremely)
Lines 198, 205 ===> "enviroment" (environment)
Line 276 ===> "it's" (its), "aswell" (as well)
Line 285 ===> "equpipped" (equipped)
Line 294 ===> "aswell" (as well)
Line 301 ===> "equpipped" (equipped)
Line 315 ===> "Monololith" (Monolith)
Line 324 ===> "aswell" (as well), "labatory" (laboratory)
Line 333 ===> "gasses" (gases)
Line 353 ===> "plexiglass" (Plexiglas)
Again, Thanks for the support.

Good karma+1 vote
Dendrodaro
Dendrodaro - - 11 comments @ STCoP Weapon Pack 2.9.0.9 Patch

Hello, The-Blog! In the past months I've taken notes about oversights I found
in your much needed translation of this great Mod, and I thought of
sharing them, in case you'll want to include them in your archive.
Here they are:
Line 11 ===> "6 mm" (6mm)
Lines 35, 45 ===> "9x18 mm" (9x18mm)
Lines 55, 65 ===> "9x19 mm" (9x19mm)
Line 101 ===> "hardedned" (hardened)
Lines 201, 241 ===> "cartidge" (cartridge)
Lines 315, 317 ===> "12.7 55" (12.7x55)
Line 496 ===> "reliablity" (reliability)
Line 538 ===> "7,62" (7.62)
Line 685 ===> "surpressor" (suppressor)
Line 689 ===> "Supressor" (suppressor)
Line 727 ===> "modifed" (modified), ""granades" (grenades)
Line 745 ===> "9x39 mm" (9x39mm), "5.56 mm" (5,56mm), "5.45x39 mm" (5.45x39mm)
Line 750 ===> Out of place "OTs-33 Suppressor"
Line 752 ===> "9x18 mm" (9x18mm)
Line 766 ===> "supressor" (suppressor), "developement" (development)
Line 773 ===> Unnecessary space before "Based", "impusle" (impulse)
Line 787 ===> "it's" (its)
Line 866 ===> "it's" (its) twice, "reliablity" (reliability)
Lines 887, 890 ===> "it's" (its)
Line 897 ===> "surpressor" (suppressor)
Line 911 ===> "it's" (its), "attachements" (attachments)
Line 932 ===> "acheieve" (achieve)
Line 936 ===> Missing "-" between "Mosin" and "Nagant"
Line 939 ===> The M-N can mount a PU Scope
Line 946 ===> "it's" (its)
Line 967 ===> "hanguard" (handguard)
Line 988 ===> "it's" (its)
Line 995, 1002 ===> "ambidexterous" (ambidextrous)
Line 1044 ===> "reliablility" (reliability)
Line 1058 ===> "7.62?" (7.62x) twice
Line 1072 ===> Incorrectly signaled "PBS-1 Suppressor" (Should be TGP-A Suppressor)
Line 1086 ===> "it's" (its), "severly" (severely)
Line 1093 ===> "dissapointing" (disappointing), "it's" (its)
Line 1100 ===> Incorrect claim of "flat dark earth" finish (actually blued)
Line 1107 ===> "it's" (its)
Line 1117 ===> "reliablity" (reliability)
Line 1145 ===> "poweful" (powerful), "ambidexterous" (ambidextrous)
Line 1152 ===> "Makarove" (Makarov)
Line 1194 ===> "develped" (developed), "it's" (its)
Line 1201 ===> "couter" (counter)
Line 1208 ===> "capcity" (capacity), "it's" (its)
Line 1222 ===> "reliablity" (reliability)
Line 1271 ===> "supressor" (suppressor)
Line 1299 ===> "reliablity" (reliability)
Line 1346 ===> "40?46mm" (40x46mm)
Line 1353 ===> The M249 lacks a proper description (it's a repeat of the M16's)
Line 1392 ===> "PPSch" (PPSh)
Line 1395 ===> "7.62 mm" (7.62mm)
Line 1437 ===> "7.62x51 mm" (7.62x51)
Line 1465 ===> "7.62x54 mm R" (7.62x54mmR)
Line 1472 ===> "it's" (its)
Line 1493 ===> "aswell" (as well)
Line 1500 ===> "supressor" (suppressor), "pricy" (pricey), "accomodate" (accommodate), "it's (its)
Line 1511 ===> "supressor" (suppressor), "it's" (its)
Line 1518 ===> The SPAS-12 is an Italian design not French, "it's" (its)
Line 1531 ===> The SR-25 has an integrated scope and can't mount optics.
Line 1538 ===> "7.62?39 mm" (7.62x39mm)
Line 1545 ===> "enagage" (engage), "acheive" (achieve)
Line 1562 ===> "7.62?54mm" (7.62x54mm)
Line 1569 ===> SVU can't mount a suppressor
Line 1583 ===> "it's" (its)
Line 1587, 1593 ===> "ТОЗ-34" (TOZ-34)
Line 1597 ===> "gontas" (owned by Gonta?)
Line 1604, 1610 ===> "it's" (its)
Line 1638 ===> "supressor" (suppressor)
Line 1645 ===> "issused" (issued)
Line 1652 ===> "supressor" (suppressor)
Line 1655 ===> "9 mm" (9mm)
Line 1662 ===> "supressor" (suppressor), "9x19 mm" (9x19mm)
Line 1676 ===> Incorrectly listed NATO optics instead of 9x39 ones, "9 mm" (9mm)
Thanks for your dedication and patience.

Good karma+2 votes
Dendrodaro
Dendrodaro - - 11 comments @ STCoP Weapon Pack 2.9.0.9 Patch

Again very late, I apologize. Yes, the correct method is
to substitute the incomplete line 1065 from the patch with the longer 1063 from AF3, which includes the fleeting behaviour for the added dangers (at least judging from experience, I'm no scripter). TBH the whole compatibility patch is quite shoddy, the sun position in the STCOP binaries for example doesn't match with the glare in the sky, and that's very noticeable at dawn and dusk. Again sorry for the delayed reply, and thanks for the support.

Good karma+1 vote
Dendrodaro
Dendrodaro - - 11 comments @ STCS 2.6.3 Redux

Hello again PYP! I've encountered a weird repeatable CTD
with an even weirder solution, and perhaps these infos will be useful.
When fighting Monolith warriors in the "Katacomb" level,
the game kept crashing during the MG ambush,
with the xray.log complaining about "missing animations in slot 8".
I looked through the files and found the culprit: the "Ak102" config file,
in which the "animation_slot" was indeed set to 8. I changed it to 2
and that apparently fixed the problem. I'm dubious tho,
since in the STCOP version of the mod that line is also 8,
and Freedom members armed with the same weapon didn't trigger a CTD,
unless that's because they are neutral to me, while Monolith were
shooting and reloading. What do you think? Sorry if my "solution" is
actually a travesty of sort, I know nothing about animations,
maybe my "fix" is a coincidence. Thank you very very much for the great job.

Good karma+2 votes
Dendrodaro
Dendrodaro - - 11 comments @ STCoP Weapon Pack 2.9.0.9 Patch

Very late to the party, I know, but I want to thank the author of this discovery. So, that's why NPCs in my game didn't react to Psy-Storms and Fallouts! They run and hid from Blowouts just fine but just stood there idle during AF extra killer weather. Silly me, never got around to check the ONE conflicting script. After patching the aforementioned line they now behave properly.

Good karma+2 votes
Dendrodaro
Dendrodaro - - 11 comments @ STCS 2.6.3 Redux

Hello PYP. The Mod is just great, my favorite for CS! I however found a few oversights in "st_items_weapons.xml": the 7.62x51 SCAR-H is incorrectly referred in the description as the SCAR-L, chambered in 5.56x45; the 7.92x57 Mauser ammo as 7.62x57; and the PBS-4 lacks the word "Suppressor". Barely noticeable, but they're there. Moreover, if possible, may ask for a link to Sin!'s "Weapon HUD Configurator", which is mentioned in the readme? Sounds like an handy utility for a dabbler like me. Goodled for it, but haven't found a working link. Thanks in advance and again, excellent work.

Good karma+3 votes