Is this compatible with other mods, like Valiant: Vaccinated edition
Is this compatible with other mods, like Valiant: Vaccinated edition
Thanks. Also, some feedback on the 1st mission of usa. The capture building is disabled in the first mission but when you get near the oil derricks you are told to capture those for more income.
Pretty good. Finished the chinese campaign and about to try the other ones. Call me a noob but it's pretty much a sin to not fix China's ZH mission 3. Why? It's proven to be BS incarnate. Somewhere on the map there's a palace hidden and reactors for the GLA. The general devs were being pricks when they made this mission, so please give the player more arsenal since it is BS all around. That's not good difficulty, that's what you call an artificial difficulty, game design wise.
Suggestions:
Remove the GLA rebel spawn or make it patterned. (if helix is gonna be added, this can probably stay as it is)
The GLA has a powerplant hidden off the map, they really don't need it in this one.If it's there, oh, please for the love of baby jesus remove it.
Their hidden palace? If it's still there, ,ake it visible in plain sight, so if it gets destroyed this should cut down their scuds and buggies. Or just remove it.
Add helix. If possible remove the napalm bomb so it will go well with the story's narrative.
It's the mission 3 and it's not even the damn penultimate or ultimate missions. And those missions are easier for christ sake. It was pretty frustrating to pull through. The other missions are much more of a cakewalk if you ask me.
This overhaul mod is good, but can you please tone down the volume on most weapons? They're pretty loud compared to the BD ones, as if BD wasn't loud enough.
Wish it gets updated.
Demendes
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