To name a few:
Heavy gaussMiniGun.ent
88sniperRifle
95type
Enclave shockgun
Enclave sniperRifle
m4 sc Rifle
Also some recruits:
Jane.ent
RobertHouse
To name a few:
Heavy gaussMiniGun.ent
88sniperRifle
95type
Enclave shockgun
Enclave sniperRifle
m4 sc Rifle
Also some recruits:
Jane.ent
RobertHouse
So I used FT tools to fix missing ammo or missing sound but when I try to open some weapons I recieve "failed entity read" error. Can I do something about it?
At first I really enjoyed this mod, though some changes were baffling. Like what's with all the renaming? Why change 7.62 to 7mm or something? Bizarre... Or why change weapon names? Colt to Holt or something like that. Good old 10mm Pistol to **** knows what. I get it if you can't license real names, but I doubt mod needs that.
As I sad, it was super fun when you don't need five headshots to kill a guy, firefight are fast and brutal. I had a blast! But as I played on everything went downhill. The tiny weapon range becomes a problem. You can't hit enemy across the room. Broken AI. Since they can't hit you either, they'll go prone and into overwatch. 8 out of ten enemies. Have fun smoking them out! Bullet sponge enemies are back. Since he will rip you a new one with one burst and you have a tiny range, you have to bring all of you team, position them one-by-one near that spot where enemy is lying in overwatch and use overwhelming numbers to drown him in lead. Hella tedious! No. 4/10
Why is there so many ammo that doesn't work? Airstrikes? Can't use ammo. That mission where you need to defend fuel pipe and anti-tank gun lying near - it doesn't use shells from a box.
Is it happens to me only or is it a common bug?
deemasua
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