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Comment History
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Everytime after I load a game I receive a free 100 points of exp. So after saving and loading let's say 3 times I will receive a free 300 points of experience.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Also I want to ask is it normal that when using the IMPROVED RANKS mod which you gave in your description from Yakovleva, that I receive levels super fast by raising my rank level a lot faster using that mod, and I mean by killing lets say 3-4 veteran monolith soldiers I already have around 20 points to spend, is this intended by you as part of the gameplay.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Hello again inakringibs I just wanna say thanks for not giving up the development of the mod and will try the newest version as soon as I'm able to.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Then I will accept that the ghost ammo works in automatic firing by not seeing the ammo changes fast enought, and I asked about the explosive rounds because I tried to get an explosion but no matter how many enemies I killed in the spawn of 30 minutes with an upgraded weapon it never once activated an explosion.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Yep the exp multiplyer does a good job for those that like to grind, but still it would make it more interesting if bonuses per level are added to the mix.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Tried the new version and first thing I saw is if I keep pressing the shooting button of an automatic weapon it doesn't activate the Ghost Ammo function, only if I shoot semi-automatic, can you check if what I observed is correct.

Also what exactly does this function "Boosting weapon with sub-caliber explosive rounds" do, does it only boost weapon damage or does it have any FX like a small explosion or do damage to any nearby enemies etc.?

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Thanks for fixing the gun boost mechanic so quickly by changing it to the fire action inakringibs, it really works. Checked a lot of weapons and almost all of them work, those that don't, I suspect you haven't written them in the w_zzzzz_arpg_bonuses_//BNS files , for example the AR-15 HERA weapon and the PKM/PKP Heavy machineguns/RPD too.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Finally I was able to fix the crash to desktop by finding out I had some leftover files from a weapon mod I installed and uninstalled long ago, they were clashing with your mod.

So I will start to finally playtest the newest version, for now the only thing I found out is that as I said before shotguns don't boost by using the reload key, they just reload normally, no matter how many perk points I put in them.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Tried out the new version, i still have a error when starting a new game or spawning some squads at random in the debug window:

Expression : <no expression>
Function : CInifile::r_string
File : Xr_ini.cpp
Line : 931
Description : fatal error
Arguments : Can't find variable class in [wpn_ak74_custom]

stack trace:

or some other random weapon in the arguments section. When I remove your mod the error dissapears and I can start a new game without problems with duty in the abandoned village.

Reinstalled BnS too and double checked all of my mods and game install files, no issues there!

Loaded my old save to try the scope fix and it just works! Good job inakringibs, also thanks for adding in some BnS weapons in there for compatibility still not all of them work with the gun boosted mechanic of your mod, well at least a couple of them that I checked. Also most of the shotguns don't work too.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Also tried starting a new game and it crashes during loading:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 931
[error]Description : fatal error
[error]Arguments : Can't find variable class in [wpn_ak74_custom]

stack trace:

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Naah don't worry if I have to I will disable it for my next playthrough, because I like this mod way better. But it would be lovely if it's possible to fix the default guns to be able to have scopes and be boostable by your mod, because having no scopes is a deal breaker with many weapons.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Ahh yes I see, are the bonuses not global but have to be applied by writing every weapon ID one by one in the ARPG_bonuses.ltx file, if it is like that then yes, it makes things even more complicated.I use BnS also so I can test things if you decide to go that route.

EDIT:
Also tried the shotguns beause for example SPAS-12 doesn't activate Weapon boosted when reloaded, the same happens with MP-153 shotgun. But the TOZ-66 sawn off doesn't have that problem and when reloaded it boosts like it should be.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Hello again inakringibs, i have a bug or i don't know what is to report, after putting some points in lets say the SMG weapon type and I try to use an MP5A3 at first it did not give me the Gun Boosted! notification. But then I saw that I was using it with a scope, after detaching the scope and using the MP5A3 it gave me the notification that my weapon was boosted and yes, its stats were better, but I was unable to put a scope on it after that.

TLDR Weapons cannot be boosted if they have a scope attached, and if they are boosted I can no longer atach a scope to the boosted weapon.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Hello I tried the new version and it now seems to work, thanks for the fix inakringibs!

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

I found out by the law of exclusion by trying every perk and killing an enemy, that the culprit for this problem is the Recon perk. As soon as I put a point in it I stop receiving any new EXP, on a new and old savegame. If it's not too much to ask can you check if this is the case inakringibs.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

I tried that and put the stats back into my skills, but I still don't get experience from any kills

EDIT:
After I reset my stats if I don't spend any points in any of my skills and perks I receive EXP as normal, but as soon as I redistribute all of my perk and skill points I stop receiving any new EXP.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Hi again inakringibs, thanks for always updating your mod, just tested it on a new game and everything works, but after that I tried it on my old save which i played with your previous versions, and on it when I kill something I don't get any experience, from stalkers or from mutants. I went on a killing spree and killed everything on sight but I did not receive a drop of EXP.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Yep full uninstall and reinstall, I made sure there a re no left over files from the previous version, also it still crashes upon trying to receive a new perk in a new game:

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts\arpg_e.script:69: attempt to call field 'perk_unlock' (a nil value).

Also forgot to say that on a new game it doesn't crash when opening the RPG menu in the PDA.

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Hello again tried the new version but it still crashes for me when clicking on the RPG mod tab in the pda with this in the log:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts\arpg_main.script:37: bad argument #1 to 'pairs' (table expected, got nil)

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

So I tried a new game with your mod and everytime I get a new perk the game crashes and I get this error:

Adding our fresh experience
Bounty Squads: increased dolg multiplier to 2.5
NPC is ranked at 17526 and goodwill factor is 1.55
Exp is arrived! Got 137.4 from 125
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] c:/anomaly\gamedata\scripts\arpg_e.script:69: attempt to call field 'perk_unlock' (a nil value)
! [SCRIPT ERROR]: c:/anomaly\gamedata\scripts\arpg_e.script:69: attempt to call field 'perk_unlock' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts\arpg_e.script:69: attempt to call field 'perk_unlock' (a nil value)

Good karma+1 vote
DeathBreath
DeathBreath - - 21 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Hello inakringibs, up until version 0.8 of your mod I didn't have any issues updating it, but now with your new version 083.1 whenever I try to open the RPG mod tab in the PDA with my save, it gives me this error:

! [SCRIPT ERROR]: c:/anomaly\gamedata\scripts\arpg_main.script:37: bad argument #1 to 'pairs' (table expected, got nil)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts\arpg_main.script:37: bad argument #1 to 'pairs' (table expected, got nil)

Is it fixable in any way, or is this version not backward compatible with the last, and in last resort, is there any way for me to download your previous 0.8 version of your mod.

Also many thanks for creating this wonderful mod, I always wanted an RPG mod in Anomaly since the beggining, and this ticks all of my wantings, many thanks.

And sorry if it's rude of me to ask, but is it possible to be able for a function to be added to be able to switch the Damage resisting function On/Off separately, for compatibility with HarukaSai's ANOMALY SKILL SYSTEM mod functions, because of his survival skill:

Survival:
Levels are gained by taking damage.
Grants: increased damage resistance.

As it is now if we use both mods their effects will stack. Also because the slider in you mod (Damage Bonus %) effects both damage dealing and damage resistance, it would be nice if those 2 could be separated in 2 different sliders. As a suggestion for people that wanna tweak those separately from one another.

Good karma+1 vote