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Comment History
Deadity
Deadity - - 15 comments @ Korsakovia

**SPOILER** **SPOILER** **SPOILER**

The ending lacked any element of closure to me. Nothing was truly resolved, and I didn't learn much about what truly happened to Christofer. I realize that the author wanted to leave the ending up to the player to figure out, but something should indicate that the story is not going to progress any further.

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Korsakovia

They are not saying that the Collectors resemble zombies. They are merely saying that they are based on the fast zombie entities in the original Half life 2.

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Korsakovia

Ok this mod should have used some Player Blocking Brushes on top of the items you are walking on. Things that you can easily do in real life, but are hard to do in the game, like climbing over some rocks, are not a great gameplay feature. Otherwise the soundover and the feel was great.

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Korsakovia

You are supposed to find a ladder at an obscure spot in the warehouse. At first I thought it was a design fault and used cheats to give me a crowbar.

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Bump Maps

Please do not make the floor that bumpy. The reason no one makes floors like that in reality is because people would trip on them and it would be impossible to clean. If you want to make a realistic texture keep the original texture and make a small almost flat bump map tile.

Good karma+2 votes
Deadity
Deadity - - 15 comments @ Rocket Launcher *WIP*

Remove the hard edges. Use another smoothing group on the lines.

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Army Guys Media Release 2

Sorry for tripple posting, but I could do the normal map textures for you if you send the model to me. I work as a texture artist for the Dreamscape mod, and could help out.

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Army Guys Media Release 2

Another good idea would be to simulate the press marks, you know the bumpy line that goes around the whole toy, when you make plastic toys. And try not to have so many hard adges on your models.

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Army Guys Media Release 2

No that's not it. Try using the phong shader for the plastic. Its easy to do, just copy the qc. from a phong model (Episode two) to your qc. Also try making scratch marks with a normal map. Get a good camera and zoom in on a scratched plastic surface and normalize it.

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Dreamscape Pleasent Lil' Update, Plus Webmaster Search

Damn! this is an uncomfortable forum :(

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Dreamscape Pleasent Lil' Update, Plus Webmaster Search

Methulah is right, relief mapping is'n implemented in these screenies. If you want a sneak peak go here, just don't tell anyone. :)

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Farm Cry

Amazing, bout time someone made a original mod. One question dough. Can mods have sponsors? Wouldn't it be against the law to make money of a mod?

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Farm Cry

Amazing stuff, very original. But isn't it illegal to make money of a mod?

Good karma+1 vote
Deadity
Deadity - - 15 comments @ Farm Cry

This forum makes no fÜcking sense.

Good karma+1 vote