Retro Affect's programmer. Master of the code. Out of the depths of lost memory and stray pointers, David has been flipping bits since co-founding Retro Affect. David's main focus is to build the Retro Affect Engine, which is being used to make the full version of Snapshot. In addition to engine programming, he is in charge of supporting any needed gameplay features. Previous to his work at Retro Affect, David has spent close to three years designing and developing server systems for MMOs, with a focus on gameplay. Items, inventory, combat, vendors, AI - you name it.

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dcarrigg
dcarrigg - - 1 comments @ What's RAE Wednesday

We've thought about making the engine available to the public. If we do so, we'll want time to polish it up and make it easy for people to create their own games with it. If it happens, it will be after Snapshot's release.

Good karma+1 vote