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RSS Reviews
7

Awakening of the Rebellion 2.8

Mod review

This mod , content wise, is brilliant. I love the introduction of multiple space stations as well as the technology level ups required to unlock the bigger ships. Along with this I also really dig how levelling up a space station no longer introduces more units and instead requires the construction of shipyards to unlock new ships. What also makes AotR so interesting is the addition of story-type missions/objectives that are featured in the Galactic Conquests that bring a certain level of charm and a concept of progression. I also appreciate the reskin of certain ships (the Mon Cal ships specifically) along with some new particle effects/sounds for vehicles.

However the thing that kills the mod for me is the AI. Don't get me wrong here the AI is by no means bad - hell it's actually the opposite. The AI is ferocious to where even easy difficulty provides a challenge (An example of this is how on week 1 of a GC the AI, who were the Empire, assembled all (ok - most) of their Naval heroes in a space battle and destroyed all of my space defences with little difficulty and then proceeded to a planetary invasion with a 40+ unit assault.) For those that live and breath for hard strategy games this mod is completely for you however, for casual PC players like myself I find the AI a major buzzkill which really destroys the fun factor. Perhaps in the future the creators would consider making the AI abit easier so the mod doesn't becomes as frustrating. (Note : if they were aiming for an authentic rebel simulator then they absolutely nailed it on the head.)

Apart from the AI there were only a few issues I noticed during my 15+ hour experience. Certain units such as the LAAT/i had invincibility to attack from my forces when it was deploying troops while still being able to attack my units - much to my chagrin. I also felt that the mod could have had a faster flow of credits as alot of the units were often too expensive (and from a continuity perspective I really doubt the Empire/New Republic would struggle to fund things this badly.) There is also some German that remains in the mod that isn't translated yet (no harm really - better than hearing the vanilla voices over and over) aswell as some translation errors (strom troopers is a personal favourite.)

All in all this mod is damn good for the hardcore while the casual players will still get a kick out of the new units and planets to conquer - or in this case slowly lose. Seeing as this mod is open beta one assumes the mod will only get better over time as I really want to play this again without my butt getting hammered for once :P

Note : apologies for any spelling mistakes seeing as this is my first review on the site.