This member has provided no bio about themself...

Comment History
DarkPh4
DarkPh4 - - 5 comments @ Brutal Doom: Black Edition v3.38

About the 20% health after Demon Morph effect, I think that It's a good exchange for that massive power that destroys everything in your path. In the end, it's an ability that one can prepare with time, therefore you need to prepare health pack beforehand. Maybe escalate it according to the difficulty setting like the idea of berserk pack? More difficulty, less health after Demon Morph?

Good karma+1 vote
DarkPh4
DarkPh4 - - 5 comments @ Brutal Doom: Black Edition v3.38

Yes, I really love harcore games. I finished doom 1 and 2 on Pandemonium difficulty, they were really challenging and sometimes frustrating, but very very satisfiying. I'm starting to play No Rest for The Living wad and I think just like you, that could be imposible to finish any megawad xD. I'll tell you if I finish it.

And yes, I have disabled Death Camera in options. About the flashlight, I think that you look like carrying a bulb more than carrying a flashlight, I like more the flashlight that Ultimate DoomVisor HUD mod has.

The first time I made a melee combo, when Doomguy executes a spinning kick,it made me laugh, it's so awesome.

Until now I didn't know that Soul Cube has a level system, I just use it when the cube is fully charged and says me "use us!". I'll pay more attention next time. The only complaint is that the Soul Cube sometimes hits a wall and do nothing, it's just a waste of poor souls. And when hits his target, I think that it doesn't really do much damage.

Regarding to Demon Morph ability, oh man, it's just brutal, it saved my *** in very difficult/impossible situations, I didn't expect that.

Thank you again, I will look forward to any news/update. Greetings

PS: Sometimes I wish to have a telescopic sight attached to my rifle or a sniper rifle for those large and open maps.

Good karma+2 votes
DarkPh4
DarkPh4 - - 5 comments @ Brutal Doom: Black Edition v3.38

I had been playing on Pandemonium difficulty, but since the Version 3.1a that fixed the reload of pistol, I'm starting to play on Doom, it's very challenging, and fun. The damage reduction could be a solution. Only one bullet of a zombie's rifle reduce your health 20 points, and you're lucky to get close to kick his *** without receive the whole burst. Thank you for you reply Blackmore1014, since I tried this mod, it has become one of my favorites.

Good karma+2 votes
DarkPh4
DarkPh4 - - 5 comments @ Brutal Doom: Black Edition v3.38

Oh, I see. I wonder if there is an option that disable this feature or if there will be in future updates.

Because in high difficulties I think that the Demon Runes in particular, they are more of a disadvantage than an advantage. You receive a lot of damage, especially when you pick it up accidentally and don't have where to hide and makes you unarmed and very vulnerable from long distance attacks.

Thanks in advance.

Good karma+2 votes
DarkPh4
DarkPh4 - - 5 comments @ Brutal Doom: Black Edition v3.38

Hi Blackmore1014, this mod is really great, I like a lot the tactical experience and high difficulty that this mod adds to Doom. Thank you!. But I have a complaint. When you pick up a Demon Rune or a Berserk pack, you can't change back to your weapons, only the fist are available. That's annoying as hell and make you vulnerable, specially when you accidentally pick up a nearby Demon Rune that you didn't notice and force you to wait until the effect ceases or restart the game because you die. I hope you can fix this problem, it will improve the experience a lot, particularly in the highest difficulty setting.

Thank you again!

Good karma+2 votes