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RT2...
RT2... - - 3,305 comments

Love you work as always.

Have you done a city series for a set of players to fight over in a campaign?

Covering every section of the city.

I know the game cant handle it in multiplayer at the moment, but one day..

With the steam inclusion, I am thinking you might be able to get a coordinated campaign in multiplayer.

the crazy Idea is based around spawn points from all 4 corners and 4 sides.
Overlapping spawn points architecture between maps would also add to authenticity of the multiplater campaign.

With an inhabitant AI player in the campaign to start it would then be fought over in multiplayer co-op or deathmatch.

So until players collide in a map or get to the same map together it would be single later against AI.

I know some of the forgeworld maps for cities campaigns are online, then it would just be a matter of your interpretation.

I hope this translates okay. :)

Just thoughts about entertaining your skills and providing steam players with a kick *** setup multiplater campaign.

Just thoughts.
Love your work as always.

Be safe man. :)

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Jaguar-Lord Author
Jaguar-Lord - - 278 comments

interesting idea here my friend, but no i haven't made any series of city maps. the only urban design i made was for Necromunda mod by Didley Squat a few years ago (already....!!)

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RT2...
RT2... - - 3,305 comments

I was just thinking with platforms like "Twitch"...

Something that style could easily be turned into a non-interactive series, for the persons of Twitch to watch over a series of weeks/months.

Twitch is meant to be big in the Asian region and with your skills and determination, it would be a breeze for you. :)

I'm not sure how to convert it to cash for you, unless you can do a complete planet series?

Just brain farts coming out here. :P

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Description

quick and dirty level design in Mission Editor.
theme: cloudy map, above clouds level.
custom texture on vanilla fortress element. custom object ice bridge.
custom decals ice craks.
work time : 10min.