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Comment History
Darjette
Darjette - - 12 comments @ Project Hiraeth

Sorry to break this to you guys, but the people who actually have the rights to this concept are about to beta test their own VRMMO of SAO. You guys would have been sued for copyright infringement anyways.

http://www.crunchyroll.com/anime-news/2016/02/22/video-ibm-sponsors-sword-art-online-the-beginning-virtual-reality-development?utm_campaign=sao&utm_source=fbfp

Good karma-1 votes
Darjette
Darjette - - 12 comments @ GAMEPLAY VIDEO Hollow PRE-v06

I think you uploaded the gameplay video, instead of the actual game, by accident. :p

Good karma+1 vote
Darjette
Darjette - - 12 comments @ My Last Friday

I had a ton of fun with this. The puzzles were a refreshing change from all the constant running away. It could have used a little bit of ambience noise, just for a little extra feel to it, but that's just my opinion. Otherwise, this was amazing.
Here's my Let's Play of the demo:

Good karma+1 vote
Darjette
Darjette - - 12 comments @ The Night I Went Insane - Full Conversion Mod 1.3

I'm excited to try this out again. :) It's a good custom story, despite the past bugs. I'll start up the Let's Play again once I clear a few things off my plate.

Good karma+2 votes
Darjette
Darjette - - 12 comments @ Silent Hill: Alchemilla (v.1.1) for Windows

I'm still having an issue with the morgue puzzle in the "Nowhere" level. I complete the door combination the way it's supposed to be done, but it still doesn't trigger the area change at the door.

Good karma+4 votes
Darjette
Darjette - - 12 comments @ Alchemilla 1.1 is ready!

I've been waiting for this patch. I did a Let's Play series of this on my channel when it was released. I had to put it on hold because of the morgue door puzzle glitch. I'm glad to see it's been patched, and look forward to finishing the series :)

Good karma+1 vote
Darjette
Darjette - - 12 comments @ The Universim

This looks amazing, and I'm really looking forward to it. I made a let's play/first impressions video of your pre-alpha build. Happy to spread the word. :)

Good karma+1 vote
Darjette
Darjette - - 12 comments @ Silent Hill: Alchemilla (v.1.0)

I'm having an issue with the "Nowhere" level where the morgue puzzle isn't working at all. It's not a matter of whether I'm doing it right or not(I've verified I did the puzzle right, did it the exact same way everyone else did). The problem is that it's not activating the teleporting door.

Good karma+1 vote
Darjette
Darjette - - 12 comments @ Sword Art Online

I highly doubt that. For a nerve gear to work, it would have to draw the signals from the brain's neurons in order to simulate movement in the vr world, rather than the physical. Forgetting the fact that the nerve gear would have to place the player in a controlled coma as well, you need to remember that the brain also sends signals to the body to keep all our vital organs running. So running all our bodily signals in a virtual world would cut them off from our physical body, and ultimately kill us by stopping the player's heart. That's just the long and the short of it: we either remain conscious in the real world as we play, or risk death from a nerve gear. We've actually had the technology to create a nerve gear for 20 years now. I'm not saying it's impossible, I just highly doubt it would be perfected without affecting a person's physical condition.

Good karma+2 votes
Darjette
Darjette - - 12 comments @ Spooky's Jump Scare Mansion

I'm doing a full playthrough of this game on my channel here: Youtube.com

I'm enjoying the game so far, problems aside.

Good karma0 votes
Darjette
Darjette - - 12 comments @ Lurk the Horror Game Full v1.0

Hey, just did a quick trial play, it looks great, only problem I found was the mouse sensitivity was way too high. Not a game-breaking thing, just a slight annoyance. Love it though. Keep it up :)

Good karma+1 vote
Darjette
Darjette - - 12 comments @ The Garden

I played through it and didn't encounter anything. Just found the ladder and got out. Good design though!

Good karma+1 vote