About the vision range: when I upgrade the Apache the vision range doesn't get any longer... What can I do about it?
About the vision range: when I upgrade the Apache the vision range doesn't get any longer... What can I do about it?
I have a question about the Israeli Apache:
What advantage does the "Longbow radar" upgrade give?
Hey Abra, what is the sight range of the "blue horizon UAV"?
Can you give Israel the stealth ability so when aircraft flies near to the "blue horizon" they became stealth? Israel has this ability and for balance you can make it available only from level 3/4 and not at the start of the game....
Can Israel build more than one super weapon?
And one more question...Have you made a pilot for Israel?
Does the Israeli aircrafts has Vulcan guns?
And one more question...Have you decided what to do with the Israeli flares?
Can you make it so the Israeli engineer will be separated from the tank? {will be able to fix more units and will be produced in the "Israeli barracks"}. It will be much useful, and for balance you can make him very expensive or with build limit...
Does Israel have flares to its aircrafts?{It didn't mentioned at the game manual....}.
And one more thing: Israel doesn't have enough buildings...
Can you add few more buildings like an Israeli technology building, power supply building, a bunker or anything so Israel will be able to conquer bigger lands?
Can it detect stealth aircrafts?
I'm just curious...What have you got left to do in the mod?
And one more question: how can the "Hetz" intercept few missiles from the Scud Storm if they all fall almost at the same time and the "Hetz" needs 3 seconds between launch each rocket?
Can it intercept missiles and aircrafts from a range that is more than twice longer than the Patriot's range or detect the threat and intercept it closer to the "Hetz"?
Can you make more maps with desert and buildings{guerrilla fight}, and big maps without order to make it more realistic.
Can you release a game manual? Or more pictures?
10 Seconds between each rocket or between reload the whole rockets?
Can it also intercept "BM-30 Smerch MLRS" and "TOS-1 MLRS" rockets?
And one more thing: can you bring more photos from the mod?
I join to the request...
Can you make it that instead of a mobile luncher for the nuke super weapon there will be a Jericho missile?
Can the Israeli sniper reveal camouflaged unit even if he inside a Humvee?
I understand that so I have another idea: The pilot that will escape from the plane will be level 1 even if the plane was level 2 or 3 and then the game will stay balanced and the US army and the Israeli army would be different{because after all- Israel has the best pilots in the world}...
Can you make it so the Israeli pilot will be able to escape from his plane if the plane was intercepted?
Can you release an updated game manual?
Please..
Can you make it so the Israeli aircrafts will have flares, like the reality?
Which missiles can the Trophy system intercept?
{Missiles from helicopters, tanks, soldiers...}?
Thanks, but can you answer my first question{about the nuke}?
And about the Merkava 4, does it have more fire-power than the Merkava 2 in Mec?
And two more questions:
Do USA, China and\or GlA can intercept Cruise Missile?
Does Israel has any unit that can lunch rockets{like MLRS,BM-30 Smerch,TOS-1...}?
Thanks!!!
About the nuke... the Israeli rocket is really easy to be intercepted by the Syrian army AA unit {in Mec}. Is it still like that in "A Global Crisis"?
And one more question...Will the Merkava 4 going to have the same abilities as the Merkava 2 in Mec, or that the Merkava 2 will move to "A Global Crisis" as it was in Mec, and the Merkava 4 will be a new tank with new abilities?
I know what the "TROPHY" is in the real life, but can you explain how does it work in the game, and how effective is it? Can it protect infantry?
will the soldiers in the the "Merkava mk. 4 MBT" be able to shoot from it, and will israel be able to produce f-15 without use the "Israeli Special Technologies- Air Force General"?
dar50
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