Extracted fine for me with the latest 7zip. I used the primary link whatever it chose.
Extracted fine for me with the latest 7zip. I used the primary link whatever it chose.
Worked for me. contact danwat1234@aol.com if you need any of the files i'll give you a mega link
They all show as containing the same files because it is a multi-file archive. In reality they all contain a portion of some or all of the files. So open up '01' archive with 7zip program, the first one and extract everything. That will actually extract everything from all files. By extract I mean uncompress. The archive files will still be intact after doing this.
Good graphics takes GBs!! GTA 5 is 65GB so stop complaining LOL. Comcast monthly limit is 1TB these days, it'll be ok.
Yes. Download the 10 .rar files parts and then open it with 7zip and decompress the giant archive. Then install. Then patch it. moddb dot com/mods/fakefactory-cinematic-mod/downloads
Impressive... usually alpha builds ARE laggy and clunky.
OK, so needed to update doom3 via Moddb.com and now the mod works. Wow it is demanding on hardware now. My GPU plays vanilla Doom3 on ultra butter smooth.
Now does 8FPS on low on this mod haha
Thanks this one worked, the other made my Doom3 require a CD key, this one didn't.
..ok so I moved the whole mod from the \doom3\abs directory to the \doom3 directory (moved it up a level), so the d3ahd.exe is on the same level as doom3.exe and the mod folder \doom3\absolutehd is right there. Now if I launch regular doom3.exe, it will see the mod, before it didn't.
now, when i launch the mod, either directly, or after launching vanilla doom3.exe and clicking mods, it gives the error; "wrong game DLL API version"
And, using Windows 7 compatibility mode and run with admin rights on the mod exe, does not change behavior.
When i launch the mod exe file, d3ahd.exe within the doom3\abs folder, it brings up a couldn't load default.cfg error..
danwat1234
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