My specialization is environment art, and I'm now making an entire game.
We chose to take a break from Eastshade development to make a small Eastshade spinoff called Leaving Lyndow, which will be released February 8th.
leaving lyndow announcement
The sky is an important character in Eastshade. In this article I go in depth about how I built a flexible day/night cycle with simple parts.
creating a dynamic sky in unity
After over two years of development, we're proud to present our first official trailer!
first official trailer
I’ve done a terrible job explaining what Eastshade is like to play. We're making an effort to remedy that.
not a walking simulator
You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. This is a short video unveiling...
a first look at the painting mechanic
The vertical slice, effectively a third of the game’s total content, is done! This is a joyous and momentous milestone!
the wide world
In addition to a general synopsis on how things are going with production, in this latest blog update I talk about some play testing we've been doing...
tissue testing
In this 10 minute production, I share part of my process for making a virtual building!
3d art time lapse - making a building
This is the touching story of how Eastshade came to include characters, and how the conversation crafting game app tool thingy was born!
the conversation crafter
What do you do in a game where there are no enemies? Why is that even a sensible question?
without combat, what do you do?
I am now one year into the development of Eastshade, and something very important has happened. I now have a roughly playable piece of the game. Check...
the vertical slice and a dev lapse
The availability of amazing tools is helping us all make better games. At the moment, I’m mostly a one person team, but I’m not truly making a game...
tools of the shade
In addition to a few new screenshots, in this update I talk about safety, since its one of the emotions I’m consciously trying to procure in Eastshade...
surviving in a strange world
Unity Simple Export Script is a blender addon that allows you to export to Unity quickly and elegantly.
unity simple export addon for blender
Currently, I’m diligently at work on the dynamic night and day cycle for the game world. For now I’ve only this single morsel.
nightfall
It’s been about six months in the dark, and I think its time I showed people. I’m making a game about exploration for exploration’s sake.
it begins
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