Hi where can I get the new version of deadzone, or is it still being worked on?
Hi where can I get the new version of deadzone, or is it still being worked on?
Understood lmao will do thanks bro
Yeah bro it didn't work when I typed it in or took damage and my armor was half condition, so do you think something like the new expedition or other hud/ screen effects could be conflicting with it?
I use dx11, but if it's a feature how can I enable it if you don't mind?
How do you get this to work? I copied it manually in gamedata and through MO2 and I don't see any difference in game :(
Big fan of this mod bro but why does the ak's sound a little quiet and underwhelming?
if you're using expedition shaders then I reccomend checking their page for the solution
If you guys run into the "Can't find model file 'dynamics\weapons\wpn_pm_bas\wpn_pm.ogf'." error it could be from running eft weapon repo patches. I checked off all the patches in MO2 for eft repo and kept only the main file checked and it seemed to work with all my other mods ranging from the new expedition update (2.2) to Dario Ajducic's mods on yt.
how do you fix this? I ran into the same error
thanks man
Hey I tried using mcm with this and it gives me an error on the start up, is it not compatible with the new update?:
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: ...vanilla/game/bin/..\gamedata\scripts\ui_main_menu.script:26: attempt to call field 'init_opt_base' (a nil value)
stack trace:
DAFUSHINBEAN
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