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Hey guys, guess what works?

Pastebin.com
I.imgur.com

I'm going to be out of town for two weeks, though, so no dev diary yet. Basically, audio now plays when the player is standing out in the rain to simulate the sound of rain drops hitting your clothes.

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I just heard from our scripter, EvantheUseless, that he got crossfading working between space restrictors. Hell yea, talk about polish!

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Yes, damn it, I know this is posted out of order. Dev Diary 6 is still a WIP.

This dev diary can be summarized by the following question and picture: what does this sound like? Hm, like this, me thinks.

sounds like trouble

Ah, enter our old friend - white noise.

As I mentioned in an earlier video, white noise is needed in Shadow of Chernobyl to make the game world seem more alive and believable. Through the use of space restrictors and my ridiculous code to make them work properly, I can now designate any area of the game as a home to a specific sound once the player enters it.

My primary use for this feature is to give each building (but I will also be using it outside of buildings) an audible character that exists in the background to create a carefully constructed atmosphere. This serves two purposes - it prevents the game from ever being completely silent (as in complete digital silence), and it adds an incredible sense of immersion for the player. In other words, what you see is what you hear.

The code I wrote and mentioned above not only allows me to have buildings, bunkers, tunnels, caves, etc exhibit their own audible character (in sunny weather and stormy weather), but it also allows me to give each particular level a background ambiance (in sunny and stormy weather as well as day and night). So, each building will have two versions - a calm weather and a bad weather version (like I show with the bunker in this video) and each map will have a calm weather, bad weather, daytime and nighttime version. The Red Forest will sound completely different than Cordon, which will sound completely different than the Chernobyl NPP, and so on.

Honestly, this is the fun bit I have been trying to get to for over half a year. The old and Slavic X-Ray engine is cruel mistress, but I have almost all of my kinks worked out. The last big kink in my glorious master plan is writing a script to cross-fade (or at least fade) audio in Lua. If anyone can help with that, please contact me!



My DAW, Reason 6.5, back in action after hiatus

What does this all mean? In one sentence: dynamic and immersive audio not seen in any STALKER mod to date, Shadow of Chernobyl, Clear Sky, Call of Pripyat or otherwise. This has never been done before, and you'll only see (hear?) it in LURK 1.2.

You know what also hasn't been done before? A complete, proprietary overhaul of STALKER's weapon audio using field recording. Guess who I got to spend time with last week? A full-auto AKS-74U.

Expect three more dev diaries by the end of October. Consider it my apology for being so damn busy these last few months.


Daemonion

Check out this space restrictor audio!
Soundcloud: Snd.sc
Video: Youtube.com
Code: Pastebin.com

Keep in mind there is no crossfading implemented yet. The interior audio changes depending on the weather outside.

what the eff 300 characters
what the eff 300 characters
what the eff 300 characters
what the eff 300 characters
what the eff 300 characters
what the eff 300 characters
what the eff 300 characters
what the eff 300 characters
what the eff 300 characters

Needs Moar Gauss

Daemonion Blog

WIP Gauss Rifle.

Soundcloud: Soundcloud.com
Workstation: I.imgur.com

300 characters, you say?
300 characters, you say?
300 characters, you say?
300 characters, you say?
300 characters, you say?
300 characters, you say?
300 characters, you say?
300 characters, you say?
300 characters, you say?

Lightening strikes

Daemonion Blog

Who wants to hear 26 lightening strikes I recorded for LURK?

Soundcloud.com

300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid
300 word limit is stupid

Just got back from being out of town. Hope to get some shit up tonight or tomorrow.

I'm also experimenting with twitter (@realdaemonion), so if you guys prefer that vs this shitty fucking comment system or my moddb profile for small, quick updates let me know by following me on there.

300 comment limit is stupid
300 comment limit is stupid
300 comment limit is stupid
300 comment limit is stupid
300 comment limit is stupid

I'm on a roll with these space restrictors.

I thought it would be neat to have the player's indoor location reflect the weather, as well. In vanilla, when it is raining and you had a mesh (a tree, a roof, etc) overhead, the volume of the sound goes down a bit to try and reflect that you have something over your head. Pretty neat, but I wanted to take it a bit further using my ambient white noise idea.

Now, when the player is either inside or outside of a space restrictor (there will be space restrictors in essentially every building now), I wrote some new code that checks to see if it is raining. If it is raining, the actor will be assigned an infoportion and some new audio will trigger based on their location. Here is the code I edited in sound_theme.script, and here is an example of the new space restrictor logic.

The whole point of implementing location-based ambient white noise is to make the player feel more immersed in their surroundings. Now, I can reflect that with rain, too :)

So, say the player is inside a house while the sun is out. He'll hear the creaking of the wooden frame, maybe a rat scurrying about. Shit like that. Once it starts to rain, though, that ambient sound track will be replaced by one to reflect the rain drops hitting the roof, maybe some water dripping inside, etc etc. There will be different tracks for underground areas, for attics, for basements, for regular house-type buildings, for larger warehouses ...lots of options.

Guess who is working on some original music for LURK?

I.imgur.com

Dual monitors ftw.

300 character limit sucks
300 character limit sucks
300 character limit sucks
300 character limit sucks
300 character limit sucks
300 character limit sucks
300 character limit sucks
300 character limit sucks
300 character limit sucks

Wahaha. I almost got hit by lightening today recording storm sounds for 1.2.

Listen to this shit: Soundcloud.com

No joke. Struck the ground 15 feet from me.


fuck the 300 character limit
fuck the 300 character limit
fuck the 300 character limit
fuck the 300 character limit
fuck the 300 character limit