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daedsidog
daedsidog - - 1 comments @ ahowl11's VE Mod v19 - New Map, New Factions, Unified Rome

I've been playing RTW for 15 years and registered an account just to let you know that I think your mod is probably my favourite, as you incorporate all the good parts of many mods I enjoy.

The trait system for example is like XGM but on steroids, and the choice of ADDING fitting music, instead of entirely doing away with the already wonderful OST is a very good choice indeed.

What makes this mod short from perfect IMO is the lack of polish at some points. Why do peasants cost 31k denari? Also, I think using BI instead of ALX would have been a smarter choice, as the AI doesn't know how to do naval invasions in this versions, so AI Rome only expands into Gaul.

Another thing that bugs me are the images and descriptions of some buildings, as many of them have placeholder or a graphic which doesn't fit the theme of the game.

There are also some very minor balancing issues that may need attention: Endgame units are not that much different in stats from 1 tier lower units, but take 2 turns to recruit instead of 1, making them unfeasible (Seleucid legionnaires vs hypaspists is one example). This is just a minor issue though.

However, the rest is pitch perfect: the units, factions, music addition, TRAITS (wow), ship construction, & (probably unintentional bug from your part) building system. I notice that now it's possible to build ALL shrines and temples at once, provided that you issue all the orders at the same time. Personally, I love it.


Good karma+2 votes