Sarcastic by nature and not afraid to mock you if you do something stupid or make a silly comment. I'm not Russian, I just have a large fascination and admiration for all things Russian, especially police and Armed forces. спасибо!
Here's the first proper in-game showcase of the Assembly interior, here we see part of the main corridors which lead to various parts of the building. For example, in the first shot, the doors on the right lead to the vestibule (shown in heavy wip on the previous uploaded media) and the ones on the left shown fully in the second shot lead to the main hall (which is still being constructed). I basically build everything in one map which is never compiled and then parts of it are transfered over to the quick in-game test map and depending on whether or not it is a success it either gets added to the actual map or back to the construction map (and I do the same with the outside).
Although like most of what I do photos were used for texture creation, a lot of details were handpainted also. I found I couldn't get the benefit on photo references for certain things which is why I painted aspects like the floor so it needs more work to look like the marble surface it should and not so "cartoony".
Pay no attention to the lighting, once the final damaged Assembly is finished the only lighting will be natural light from the sky and the player's flashlight...
Also as before, the pillar heads are placeholders for models (and the bases on the circular columns).
More to come as and when I get it done!
Ps: Yes, the patterns on the floor match up exactly for each piece, as they do irl ;)